Emerald Mine

Emerald Mine is a video game series by Kingsoft for Home Computers. The series follows mines filled with various gems, such as emeralds.

Genre(s)Scrolling tile-based puzzle game
Developer(s)Kingsoft
Publisher(s)Kingsoft
First releaseEmerald Mine
1987
Latest releaseEmerald Mines CD
1994

Emerald Mine

Emerald Mine was released in 1987 for the Amiga and converted in 1988 for the Commodore 64.

Reviews

Emerald Mine
Review scores
PublicationScore
ASM10/12[1]
Amiga JokerYesterday 85% - Today 72%[2]

Emerald Mine received mixed critical reception. Ottfried Schmidt of German magazine Aktueller Software Markt cited the game's high difficulty; saying "If you liked well-programmed, tricky games, then Emerald Mine would be exactly the right thing for you.[1] Richard Löwenstein of Amiga Joker magazine commented on the game's appeal, saying "It's the playing fun that counts", and that the design was well received: "Nobody offers such a good control and inventively designed levels".[2]

Emerald Mine 2

In 1988, Kingsoft published Emerald Mine 2 with 100 new levels. A level editor was included which triggered the creation of several thousand levels by players.[3]

Emerald Mine 3 Professional

In 1990, Kingsoft published a selection of levels created by players.

Reviews

Reception
Review scores
PublicationScore
Power Play68%[4]
Amiga Joker54%[5]

Emerald Mine 3: Professional was panned by critics, citing the game being lazy, with Martin Gaksch of Power Play magazine saying "[The third part] has been cobbled too unlovingly. No question, the game mechanics and elements are still fine invented, but they should have removed the dust layer lying on it."[4] Carsten Borgmeier of Amiga Joker was also highly critical of the game's presentation commenting; "There's no change on graphics and sound […], all technical details like animation and scrolling appear substantially dated." [5]

Emerald Mines

In 1994, Almathera published a collection of 14160 levels on Compact Disk over 80 disks.

Reviews

Reception
Review scores
PublicationScore
Amiga Games71%[6]
Amiga Joker64%[7]

Emerald Mines received a better critical reception than that of EM3, with Amiga Games commenting that the gameplay was as good as ever, "This Boulder Dash clone doesn't come up with spectacular graphics, but the addicting game principle and over 10,000 levels should guarantee playing fun for months."[6] Max Magenauer of Amiga Joker also commented on the gameplay; "The game elements are in such an abundance and variants that variety is presented truly in the whole lot. [... But since it is imbalanced] it is more a CD for fans [...][7]

See also

References

  1. Ottfried Schmidt. "Emerald Mine Testbericht in ASM Ausgabe". ASM. p. 17. ISSN 0933-1867.
  2. Richard Löwenstein. "Klassiker: Emerald Mine in Amiga Joker". Joker Verlag. p. 87.
  3. Emerald Mines short review in Amiga World issue dec. 1994, p. 57, ISSN 0883-2390 here
  4. "Emerald Mine 3 Professional review in Power Play". p. 41. ISSN 0937-9754.
  5. Borgmeier, Carsten. "Emerald Mine 3 Professional review in Amiga Joker". Joker Verlag. p. 62.
  6. "Emerald Mines short review in Amiga Games". p. 40. ISSN 0946-6339. Archived from the original on 6 October 2018. Retrieved 15 October 2018.
  7. Magenauer, Max. "Emerald Mines review in Amiga Joker". Amiga Joker. p. 77.
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