Elfmania

Elfmania is a 2D fighting game developed by Terramarque and released by Renegade Software in 1994 for the Amiga.[1]

Elfmania
Developer(s)Terramarque
Publisher(s)Renegade Software
Platform(s)Amiga
Release1994
Genre(s)Fighting game
Mode(s)Single player, multiplayer

Gameplay

The gameplay is a standard fighting game, but Elfmania does not have special moves triggered by various button combinations, as is typical in most other games of this type. Instead, there are only a few standard attacks and one special move for each character. In order to win the game, different characters have to be used, which need to be bought. To buy more expensive and stronger characters, the player collects gold coins as a reward for beating enemies.[2]

Multiplayer fights use an odd variation of tic-tac-toe: the game has an overhead map consisting of squares. Players choose where to fight, and the square is marked with the winner's symbol. Getting a line of six squares wins the game.

Characters

There are a total of six characters to choose from, in order of cost to hire and with the first three costing the same amount of gold.

  • Janika, an elf who chose to live as a pirate and the only female fighter in the game.
  • Tenko, an elf who lives in the forest.
  • Taiki, known as the Ice Elf and hailing from a wintry village.
  • Seven, chief of the Royal guard. He fights using a scimitar.
  • Kosken, a strong and bulky fighter and the kingdom's executioner.
  • Matiki, ruler of the Elven kingdom and the most expensive fighter to hire. He fights using a war hammer.

Reception

The game enjoyed mixed reviews. One group received it very well: for example, a CU Amiga review rated it as 93% and praised it for bringing the quality of console beat 'em ups to the Amiga.[3] Amiga Magazine rated it 10/10,[4] and Amiga Format 92%.[5]

On the other hand, Amiga Power granted it only 61%,[6] and the Swedish Datormagazin awarded only 1/5 points.[7] This latter group argued that while the game was outstanding graphically, it fell short of any real gameplay.

gollark: With good compression you could probably exchange multiple memeHz.
gollark: Why not use digital meme exchange though? This is more efficient.
gollark: Yes, I tried harder.
gollark: Oh, right. Done.
gollark: I can't read that.

References

  1. Elfmania entry on http://hol.abime.net
  2. CU Amiga, July 1994, pp.84-85
  3. Review in CU Amiga (issue Jul 1994, pages 84-85)
  4. Refiew in Amiga Magazine 29 (Sep 1994), pages 72-73
  5. Review in Amiga Format 60 (Jun 1994), pages 52-53
  6. Review in Amiga Power 39 (Jul 1994), pages 32-34]
  7. Review in Datormagazin Vol 1994 No 13 (Aug 1994), page 38
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