Earthdawn Gamemaster Pack

Earthdawn Gamemaster Pack is a supplement published by FASA in 1993 for the fantasy role-playing game Earthdawn.

Contents

Earthdawn Gamemaster Pack contains:

  • a 64-page booklet designed by Greg Gorden and Louis Prosperi, with illustrations by Paul Jaquays, Jeff Laubenstein, Joel Biske, and Robert Nelson, that contains rules for non-player characters, adventure design tips, optional combat rules, new treasures, and an essay about blood magic.
  • a gamemaster's screen
  • nine new treasure cards
  • errata from the main Earthdawn rulebook[1]

Reception

In the February 1994 edition of Dragon (Issue #202), Rick Swan was unimpressed by this supplement. He felt that the gamemaster's screen "does an adequate job collecting key tables from the rulebook, but in itself isn't worth the price of the package." Likewise, Swan didn't feel the information contained in the booklet was crucial, and thought that the errata sheet only contained one worthwhile correction.[2]

Reviews

  • White Wolf Magazine #42 (April, 1994)
gollark: I'm going to make it a distributed system, so it's kind of important.
gollark: Meh.
gollark: Yes; each socket no longer gets its own ID (they were useless) and I'm using collision-resistant message IDs.
gollark: I mean, by me. Obviously it needs its own.
gollark: Er, *any* documenting?

References

  1. "Earthdawn Gamemaster Pack - RPGnet RPG Game Index". Index.rpg.net. Retrieved 2020-03-11.
  2. Swan, Rick (February 1994). "Roleplaying Reviews". Dragon. TSR, Inc. (202): 83.
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