Dynamedion

Dynamedion GbR is a German music composition and production company based in Mainz. Founded in 2000 by composers Pierre Langer and Tilman Sillescu, Dynamedion specialises in composing music for video games.[2] The group has won several industry awards, including Best German Soundtrack in 2004, 2005 and 2007 at the German Game Developers Awards, and Best Main Theme 2007 at the GANG Awards.[3]

Dynamedion GbR
Private
IndustryMusic industry
Founded2000 (2000)
Founders
  • Pierre Langer
  • Tilman Sillescu
Headquarters,
Germany
Key people
Number of employees
45[1] (2017)
SubsidiariesBoom Library
Websitedynamedion.com

History

Dynamedion's founders, Pierre Langer and Tilman Sillescu, both composers with a Bachelor of Musical Arts, Arranging and Composing degree, met while employed as teachers at the Universität Mainz.[4] The two wanted to expand their creative abilities, leading Langer to suggest creating music for video games.[4] The duo experimented with several minor projects before founding Dynamedion in 2000.[4][5] The company started out developing a game in Adobe Flash, but dropped its development when approached by Volker Wertich, who asked them to work on his then-upcoming game, SpellForce: The Order of Dawn.[4] In 2009, the company launched Boom Library, a subsidiary company that creates original sound effects.[5]

Works

Year Title Ref.
2003 SpellForce: The Order of Dawn [4]
2006 SpellForce 2: Shadow Wars
ParaWorld
2007 Stranglehold
2008 Drakensang: The Dark Eye
Mortal Kombat vs. DC Universe
Sacred 2: Fallen Angel
2009 BattleForge
Anno 1404
Runes of Magic [4]
2010 Toy Story 3: The Video Game
Kane & Lynch 2: Dog Days
Arcania: Gothic 4
Kinectimals
2011 Crysis 2
Anno 2070
2012 Kinect Rush: A Disney–Pixar Adventure
Kinect Star Wars
Blade & Soul
Hitman: Absolution
Tian Xia III
2013 Dragon's Prophet
Monster Hunter Online
Age of Gunslingers
Total War: Rome II
Ryse: Son of Rome
2014 Sacred 3
Risen 3: Titan Lords
Lords of the Fallen
Iron Knight
2015 Total War: Attila
Mortal Kombat X
Anno 2205
Demon Seals
Total War Battles: Kingdom
2016 Hitman
Total War: Warhammer
Heroes of Incredible Tales
Champions of Anteria
The Lion's Song
2017 Injustice 2
Total War: Warhammer 2
Zoo Tycoon: Ultimate Animal Collection
2018 Total War: Arena
Legend: Rising Empire
Hitman 2
2019 Anno 1800
Mortal Kombat 11
Tropico 6
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gollark: \@everyone
gollark: Go(lang) = bad.
gollark: ``` [...] MIPS is short for Millions of Instructions Per Second. It is a measure for the computation speed of a processor. Like most such measures, it is more often abused than used properly (it is very difficult to justly compare MIPS for different kinds of computers). BogoMips are Linus's own invention. The linux kernel version 0.99.11 (dated 11 July 1993) needed a timing loop (the time is too short and/or needs to be too exact for a non-busy-loop method of waiting), which must be calibrated to the processor speed of the machine. Hence, the kernel measures at boot time how fast a certain kind of busy loop runs on a computer. "Bogo" comes from "bogus", i.e, something which is a fake. Hence, the BogoMips value gives some indication of the processor speed, but it is way too unscientific to be called anything but BogoMips. The reasons (there are two) it is printed during boot-up is that a) it is slightly useful for debugging and for checking that the computer[’]s caches and turbo button work, and b) Linus loves to chuckle when he sees confused people on the news. [...]```I was wondering what BogoMIPS was, and wikipedia had this.
gollark: ```Architecture: x86_64CPU op-mode(s): 32-bit, 64-bitByte Order: Little EndianCPU(s): 8On-line CPU(s) list: 0-7Thread(s) per core: 2Core(s) per socket: 4Socket(s): 1NUMA node(s): 1Vendor ID: GenuineIntelCPU family: 6Model: 42Model name: Intel(R) Xeon(R) CPU E31240 @ 3.30GHzStepping: 7CPU MHz: 1610.407CPU max MHz: 3700.0000CPU min MHz: 1600.0000BogoMIPS: 6587.46Virtualization: VT-xL1d cache: 32KL1i cache: 32KL2 cache: 256KL3 cache: 8192KNUMA node0 CPU(s): 0-7Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm pti tpr_shadow vnmi flexpriority ept vpid xsaveopt dtherm ida arat pln pts```

References

  1. "TEAM". Dynamedion. 2017.
  2. "COMPANY". Dynamedion. 2017.
  3. GamesIndustry International (4 July 2008). "Runes of Magic". GamesIndustry.biz.
  4. Stratton, Jeremy (21 February 2011). "Lost Pages of Taborea: An interview with Dynamedion". Engadget.
  5. Altagram (2 January 2019). "Culturalization of Video Game Soundtracks: An Interview with Pierre Langer, Managing Director & Founder of Dynamedion". Altagram.
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