Dragontorc

Dragontorc is an action-adventure game developed by Steve Turner's Graftgold and released for the Amstrad CPC and ZX Spectrum by Hewson Consultants in 1985. It is a sequel to 1984's Avalon The 3D Adventure Movie. The hero of Avalon, Maroc the Mage, returns to defeat an evil witch and save Britain. The game was very well received by critics.

Dragontorc
Developer(s)Graftgold
Publisher(s)Hewson Consultants
Designer(s)Steve Turner
Platform(s)Amstrad CPC, ZX Spectrum
Release
Genre(s)Action-adventure
Mode(s)Single-player

Plot

Maroc the Mage has defeated the Lord of Chaos. Now he must stop Morag the Shape-Shifter, the Witch Queen of the North, from inheriting the terrible power of the legendary Dragontorc of Avalon. To reactivate it and achieve her evil ambitions, Morag needs to gather the five crowns of the kingdoms of Britain. She has manipulated the Saxons to fight against the kings so she can steal the five crowns, and has already caused the death of King Vortigern and seized the crown of Dumnonia. To save the realm, Maroc sets out to seek out and destroy the remaining crowns, infiltrate the citadel of Morag to find and kill her, and free the Merlyn, his mentor who has been enchanted by Morag.[1][2][3]

Reception

The game was overall very well received. Amstrad Action gave it an 86%,[4] Amtix gave it a 91%,[5] Popular Computing Weekly gave it five (for the original Spectrum version) and four (for the Amstrad port) TV sets out of five,[6][7] and ZX Computing gave it five stars out of five.[8] Clare Edgeley of Sinclair User wrote: "Avalon fans will love Dragon Torc, which is more user friendly. The puzzles are well hidden and tricky. If you have never played Avalon, however, start with Dragon Torc, it is the better game."[9] A review in Crash hailed it for "an excellent balance of incentive and difficulty," acclaiming it for "excellent" graphics but noting regarding the sound that "music is great but there’s little else," and awarded it a score of 92%.[10] In 1991, Crash staff ranked Dragontorc as the 99th top Spectrum game.[11]

gollark: You can use this yromemralugertsuj for many tasks, since it can hold data in the form of, well, regular byte-y data.
gollark: Fine, triply linked list.
gollark: Basically, it's an array of unsigned 8-bit integers.
gollark: Wait, I have an even better innovation, which I call a yromemralugertsuj.
gollark: Amazing, right?

References

  1. "Computer and Videogames Magazine Issue 042". 1 April 1985 via Internet Archive.
  2. "Computer Gamer - Issue 04 (1985-07)(Argus Press)(GB)". 1 July 1985 via Internet Archive.
  3. "Crash - No. 22 (1985-11)(Newsfield)(GB)". 1 November 1985 via Internet Archive.
  4. "Amstrad Action Issue 002" via Internet Archive.
  5. "Amtix Magazine Issue 01". 1 November 1985 via Internet Archive.
  6. "Popular Computing Weekly (1985-03-21)". 21 March 1985 via Internet Archive.
  7. "Popular Computing Weekly (1985-09-12)". 12 September 1985 via Internet Archive.
  8. "ZX Computing Magazine (June 1985)". 1 June 1985 via Internet Archive.
  9. Sinclair User 38 - Spectrum Software Scene Archived September 12, 2012, at the Wayback Machine
  10. "CRASH 16 - Dragontorc". www.crashonline.org.uk.
  11. "Crash - No. 91 (1991-08)(Newsfield)(GB)". 1 August 1991 via Internet Archive.
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