Dra'k'ne Station
Plot summary
Dra'k'ne Station is an adventure which involves an alien research station built in the middle of an asteroid.[1]
Reception
Bob McWilliams reviewed Dra'k'ne Station for White Dwarf #18, giving it an overall rating of 8 out of 10, and stated that "a good effort in a new field, and I look forward to seeing further adventures from the JG stable."[2]
William A. Barton reviewed Dra'k'ne Station in The Space Gamer No. 32.[1] Barton commented that "I recommend Dra'k'ne Station as well worth the investment for any Traveller afficionado who wants a challenging adventure and who doesn't mind the possibility of losing a character or two in the process."[1]
gollark: I assumed you would like it, it's an authoritarian-government sort of thing.
gollark: SIM cards do waaaay too much.
gollark: Mobile networks apparently have !!FUN!! security issues.
gollark: Not really, if I was doing shady stuff on another SIM card I would not really want it associated with my main phone.
gollark: Or a fallback in case one network is annoying in some locations.
References
- Barton, William A. (October 1980). "Expanding Traveller". The Space Gamer. No. 32. Steve Jackson Games. p. 8.
- McWilliams, Bob (April–May 1980). "Open Box". White Dwarf. No. 18. Games Workshop. p. 13.
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