Dr. Plummet's House of Flux

Dr. Plummet's House of Flux is a video game developed by MicroIllusions in 1989 for the Amiga.

Dr. Plummet's House of Flux
Developer(s)MicroIllusions
Publisher(s)MicroIllusions
Platform(s)Amiga
Release1989

Plot

The unusual Dr. Plummet has invited the player character to his House of Flux to test the player's skills on four different missions, each with seven levels. Each level has a specific theme, with differing backgrounds and obstacles that relate to that theme. The player flies a ship equipped with a gun and shield to rescue six astronauts held captive in each level, avoiding or destroying obstacles such as walls, guns, bases, and weird things created by Dr. Plummet.[1]

Gameplay

The player operates the ship using a joystick. Moving the joystick to the left or right rotates the ship in a counter-clockwise or clockwise direction. Pushing forward on the joystick thrusts the ship forward. Pressing the joystick button fires the guns, and the space bar raises shields that protect the ship from some obstacles and enemy fire. Running out of fuel causes the ship to rotate aimlessly.[1]

Reception

In 1990, Dragon gave the game 2 out of 5 stars.[1]

Reviews

gollark: At least I can spell everithinng.
gollark: I must prove my usefulness as a STAF™ by performing many STAF™ actions such as banning everyone so I am more like lyricly.
gollark: > aren't you just bad at everythjin gollarkno. you are wrong.
gollark: ... well, this is unhelpful.
gollark: But apparently it takes 500 milliseconds to render a few hundred kilobytes of markdown content, so now I have to figure out how firefox's profiler works.

References

  1. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1990). "The Role of Computers". Dragon (157): 96–103.
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