Domain-specific entertainment language

Domain-specific entertainment languages are a group of domain-specific languages that are used describe computer games or environments, or potentially used for other entertainment such as video or music.

Game languages

  • Extensible Graphical Game Generator - language which is used to generate games [1]
  • Zillions of Games - for grid-based games
  • ViGL Video Game Language [2]
  • Py-VGDL Python Video Game Description Language [3]
  • Ludi Game Description Language [4]
  • Game Description Language [5]
  • General Game Description Language for Incomplete Information[6]
  • World Description Language [7]
  • Argonaut Strat Language
  • UnrealScript also Kismet, Blueprints
  • GameXML[8]
  • Xconq[9]
  • The Card Game Language[10]
  • The Card Game Description Language[11]
  • The Strategy Games Description Language[12]
  • Stanford Gamut - command line program for generating games [13]

Interactive fiction

  • Inform 7
  • Zork Implementation Language — used by Infocom
  • TADS — Text Adventure Development System
  • Ren'Py — A visual novel engine

MUDs

  • LambdaMOO has a specific programming language that users use to extend the system.
  • In LPMuds, LPC is used to extend the system. SWLPC is one variant on it.
  • TinyMUCK and derivatives use the language MUF.
  • ColdC is another C-derived MUD language, used by ColdMUD.
  • MUME developed and publishes its language Mudlle.
  • DG scripts are a content-development scripting language for MUDs.

Music

Movies

  • "Media Streams", an MIT Media Labs and Interval Research project by Marc Davis
gollark: I think I have a bunch of fish videos.
gollark: I like it, although it *is* a video.
gollark: It's not like I pick my school, so you should obviously not blame me for it.
gollark: I did.
gollark: The correct action is to laugh at my provably optimal memes.

See also

References

  1. EGGG : The extensible graphical game generator by Jon Orwant, a Ph.D. Thesis
  2. "Video Game Language (ViGL) Archived January 6, 2006, at the Wayback Machine" begins to abstract away all the reusable technical and game related aspects that most games utilize into a domain specific language.
  3. http://www.pygame.org/project-A+video+game+description+language+(VGDL)-2397-4058.html A language for developing 2D video games using the pygame engine
  4. "Archived copy". Archived from the original on 2011-07-08. Retrieved 2010-06-28.CS1 maint: archived copy as title (link)
  5. Game Description Language Specification Archived July 20, 2011, at the Wayback Machine (PDF)
  6. Game Description Language for Incomplete Information. Extension to GDL which includes randomness and visibility (PDF)
  7. World Description Language (PDF). No longer available. Extension to GDL which includes realtime, randomness and visibility
  8. GameXML Archived May 21, 2011, at the Wayback Machine is a collection of XML specifications which describe and script computer simulation engines. Developed by the XML Game Consortium (XGC), it is an ongoing project to create a reusable, standards-based architecture that can be applied toward computer games and simulations.
  9. Xconq Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library.
  10. The Card Game Language Archived 2016-03-04 at the Wayback Machine The Card Game Language, or CGL for short, is a language which was developed during created by students in a project dedicated to the subject of language and compiler theory.
  11. The Card Game Description Language
  12. Modelling and Generating Strategy Games Mechanics by Tobias Mahlmann, a Ph.D. Thesis
  13. Gamut, a game generating command line program
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