Digital Green

Digital Green is a global development organization that empowers smallholder farmers to lift themselves out of poverty by harnessing the collective power of technology and grassroots-level partnerships.

Digital Green is an independent non-governmental organization that focuses on training farmers to make and show short videos where they record their problems, share solutions and highlight success stories.[1][2] It was first conceived as a project in Microsoft Research India's Technology for Emerging Markets in 2006 by Rikin Gandhi and his colleagues.[3] It later branched out as an independent NGO in 2008.[4][5][6]

Digital Green's approach is primarily a technology-enabled means of behavior change communication, which is cost-effective, scalable, and brings together researchers, development practitioners, and rural communities to produce and share locally relevant information through videos.[3][5] In a controlled evaluation, on a cost per adoption basis, Digital Green was shown to be at least 10 times more effective, per dollar spent, than a conventional extension system.[3]

Digital Green works across seven states in India, parts of Ethiopia, Ghana and Afghanistan. The organization engages over 150,000 farmers (over 70% women) in more than 2,000 villages.[6] It received an Rs 3 crore Global Impact Award from Google in 2013,[7] and Manthan award in 2012.[8] Rikin Gandhi, the Chief Executive Officer of Digital Green, was awarded IFA Norman Borlaug Award[9] by the International Fertilizer Industry Association in 2012.

Loop

With time, it was found that smallholder farmers in rural India spend anywhere from a half to a full day selling their produce at the nearest market while also incurring transport costs. To reduce costs, Digital Green created Loop, a mobile app based intervention that improves farmers’ access to markets by helping them to aggregate their perishable produce through a local village level entrepreneur trained to use the app and aggregate - himself a farmer.

Digital Green nurtures these village-level entrepreneurs to recruit farmers, assess daily produce volumes, determine which nearby market offers the best price, arrange transport based on volume, and sell farmers’ produce directly to wholesale buyers. They record volumes and sales on the Loop mobile app, which sends receipts to farmers via text messages. After completing transactions on behalf of all farmers, the entrepreneurs return to the villages to deliver same-day payment and earn their commission.[10]

Wonder Village and Farmer Book

Digital Green has developed two social online games, Wonder Village and Farmer Book. Through these games, players set up a simulated village economy and have opportunities to relate with the actual farmers that the organization works with in the field. Players are placed in a resource-constrained setting and pursue quests like setting up small farms of paddy and maize and supplying raw materials to farmers' markets. The game follows a so-called "freemium" model which allows users to play for free and allows users to purchase virtual currency to advance more quickly. Deniss Berezins composed the music for Wonder Village.[11]

Events and workshops

gollark: SPARC sounds very strange.
gollark: They are part of the instructions.
gollark: I was thinking making this a stack machine might be cooler, honestly, but for now I just have 16 registers.
gollark: Sure?
gollark: This is not going into actual CPUs with stuff like "performance concerns" going on.

References

  1. Biswas, Soutik (September 11, 2013). "Digital Indians: Rikin Gandhi helps farmers with video". BBC News, Delhi. Retrieved December 10, 2013.
  2. van Vark, Caspar (September 25, 2013). "Improving access to services for women in agriculture". theguardian.com. Retrieved December 10, 2013.
  3. Gandhi, Rikin; Veeraraghavan, Rajesh; Toyama, Kentaro; Ramprasad, Vanaja (Spring 2009). "Digital Green: Participatory Video and Mediated Instruction for Agricultural Extension". Information Technologies & International Development. 5 (1): 1–15.
  4. "Technology for Emerging Markets". Microsoft. Retrieved December 10, 2013.
  5. Revkin, Andrew C. (April 5, 2013). "Knowosphere at Work: Farmer-to-Farmer Video Advice Boosting Yields". dotearth.blogs.nytimes.com. Retrieved December 10, 2013.
  6. Bornstein, David (April 3, 2013). "Where YouTube Meets the Farm". opinionator.blogs.nytimes.com. Retrieved December 10, 2013.
  7. "Google Impact Challenge | India". Retrieved December 10, 2013.
  8. "The Manthan Award South Asia and Asia Pacific". Archived from the original on December 14, 2013. Retrieved December 10, 2013.
  9. "2012 IFA Norman Borlaug Award". International Fertilizer Industry Association. Archived from the original on December 13, 2013. Retrieved December 10, 2013.
  10. "Driving Impact through Tech - A story on how technology is changing the livelihoods of farmers in India | Social App Hub". www.socialapphub.com. Retrieved 2017-11-06.
  11. Digital Green (2011). "Wonder Village Game Credits". Digital Green. Retrieved 2014-06-14.
  12. "FARMER FUNDA". www.facebook.com. Retrieved 2017-11-06.
  13. "Digital Green". www.digitalgreen.org. Retrieved 2017-11-06.
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