Derek Pearcy
Derek Pearcy is a graphic designer and writer known for his work on role-playing games.
Career
Pearcy served as the editor of Pyramid for its first two print issues, in 1993. He worked for Steve Jackson Games in the 1990s.[1] When Steve Jackson Games was working on their own version of the French role-playing game In Nomine, Pearcy was selected for the development of the new game.[2] SJG's In Nomine was published in 1997.[3] In Nomine won the Origins Award for Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1997.[4] He was a special guest at HexaCon 9 in 1999.[5]
gollark: Latency in microseconds is mapped onto color using this formula I devised in Desmos.
gollark: Purple is server failure.
gollark: ↓ you
gollark: There seem to be some weirdly regular patterns in this data, huh.
gollark: It's just doing a green of 255 * `max(min(100000.0 / float(latency), 1.0), 0.3)` right now.
References
- Phillips, John (1996-06-09). "Spate of suicides linked to US game". The Sunday Times.
- Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 110. ISBN 978-1-907702-58-7.
- Staff (1996). "Review: In Nomine". Shadis (34).
- "Origins Award Winners (1997)". Academy of Adventure Gaming, Arts & Design. Archived from the original on 2008-01-30. Retrieved 2007-10-07.
- Moorhead, M.V. (1999-07-08). "Night & Day". Phoenix New Times. Retrieved 2018-09-18.
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