Deep Freeze (video game)

Deep Freeze (ディープフリーズ, Dīpufurīzu) is a 1999 Japanese video game released for the Sony PlayStation. It is a three-dimensional action-adventure game that was developed by Talon Inc. and published by Sammy. The story focuses on a counter-terrorist unit known as INTER-ANTS (International Anti-terrorist Service).[1]

Deep Freeze
Developer(s)Talon Inc.
Publisher(s)Sammy Corporation
Producer(s)Yasushi Akimoto
Designer(s)Yoshihide Andō
Artist(s)Mototaka Nakatsu
Writer(s)Hiroki Ikeda
Satsuo Endo
Composer(s)Yō Tsuji
Platform(s)PlayStation
Release
  • JP: January 14, 1999
Genre(s)Action-adventure
Third-person shooter
Mode(s)Single-player

Gameplay

The game is set in 2001, when a terrorist organization known as Hephaestus has risen, with the aforementioned INTER-ANTS being formed as a response to combat them.[2]

Deep Freeze is an action adventure game.[3] All the characters act in teams.[4] At the beginning of each mission, players can pick one of five characters who will play as a partner and provide cover fire.[1][5] This computer-controlled partner can be controlled through simple commands.[1]

The game features many weapons the player can choose from the start, including a shotgun, Uzi submachine gun, and magnum handgun.[4] Players can also collect grenades in the game, which can flush out enemies hidden behind obstacles such as barrels.[6] The player can also perform rolls, which allows them to dodge bullets from enemies.[6]

Despite being released in Japan only, the game features English voice acting.[1] However, all the menus in the game are in Japanese.[4]

The game uses pre-rendered backgrounds and camera switching[4][1] in a similar fashion to the game Resident Evil.

Release

The game was shown at the 2000 Tokyo Games Show gaming convention in Japan.[7] The publisher, Sammy, was more well known at the time for developing pachinko games.[1]

Deep Freeze was released on January 14, 1999, for the Sony PlayStation home console, and was published by Sammy.[8] The game was re-released on July 19, 2000, in the SuperLite 1500 budget line of games.[5] The game has never been released outside of Japan, nor has it ever been released on the PlayStation Network game archives either.

Reception

Reception
Review scores
PublicationScore
Famitsu26/40[5]
Gamers' RepublicC[1]
Mega Fun78/100[9]
Super Gamepower4/5[6]
Video Games75/100[4]
Ação Games9.2/10[10]
Joypad4/10[11]
Gamers3.7/5[12]

The game received mostly positive reviews upon release. Famitsu gave the game a score of 26 out of 40.[5] Ralph Karels writing in the German video game magazine Video Games gave it a 75 out of 100. He recommended the game for fans of Resident Evil series, and those who like import games. However, he cautioned that knowledge of Japanese is needed to complete the game because the menus are in Japanese.[4] Super Gamepower gave it a score of 4 out of 5 in all categories (sound, graphics, fun, control) and an overall score of 4 out of 5. The writer described the game as like Resident Evil, with more action and shooting but less blood and gore.[6]

Mega Fun gave it a 78.[9]

Gamers' Republic gave the game a score of C and was rather critical of it. The writer says that the mixture of fast action and pre-rendered backgrounds does not mix and causes disorientation. The writer explained that such a format worked for Resident Evil since it was slower paced, it doesn't work in Deep Freeze. Also, the writer commented on the voice acting, calling it "horrendous" and said the enemy AI was too passive for simply standing there while the player reloaded.[1]

gollark: Wait, *snapped* your iPhone?
gollark: It's generally possible to run LineageOS on at least some cheap Android devices, which is nice as I do not have to suffer the horrors of the manufacturer's software.
gollark: I've never actually lost any, I think my last one died due to a nonfunctional touchscreen and the one before that due to a defect with the charging port.
gollark: I mostly just buy cheap (~£120) phones, which means repair is hard but at least they can be replaced cheaply in two years when they inevitably break.
gollark: Something like that? In any case, it was allegedly vaguely better somehow but made repairs cost more.

See also

References

  1. "World Republic Review: Deep Freeze". Gamers' Republic. Vol. 1 no. 12. Millennium Publishing Inc. May 1999. p. 90.
  2. "Archived copy". Archived from the original on February 20, 2019. Retrieved February 19, 2019.CS1 maint: archived copy as title (link)
  3. Staff, I. G. N. (January 4, 1999). "1998 News Round-Up". IGN. Archived from the original on December 16, 2018. Retrieved December 16, 2018.
  4. Karels, Ralph (April 1999). "Import: Deep Freeze". Video Game. p. 85.
  5. "ディープフリーズ [PS]". Famitsu (in Japanese). Enterbrain. Archived from the original on December 16, 2018. Retrieved December 16, 2018.
  6. Mathias, Lord (March 1999). "P.Station: Deep Freeze". Super GamePower (in Portuguese). No. 60. Nova Cultural. p. 31.
  7. Staff, I. G. N. (April 3, 2000). "TGS: The PlayStation Games". IGN. Archived from the original on December 16, 2018. Retrieved December 16, 2018.
  8. "DEEP FREEZE | ソフトウェアカタログ | プレイステーション® オフィシャルサイト". www.jp.playstation.com. Archived from the original on October 18, 2018. Retrieved December 16, 2018.
  9. "Review". MegaFun (in German). March 1999.
  10. Martinez, Humberto (April 1999). "PlayStation: Attire de rapido Deep Freeze". Ação Games (in Portuguese). No. 138. p. 40.
  11. "Zoom: Deep Freeze". Joypad (in French). No. 84. March 1999. pp. 122–123.
  12. "PlayStation: Deep Freeze". Gamers. No. 38. 1998. p. 44.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.