Deathmaze 5000

Deathmaze 5000 is TRS-80 computer game written by Frank Corr, Jr. and published by Med Systems Software in 1980.[1] It was ported to the Apple II and followed by the second game in the Continuum series, Labyrinth.

Deathmaze 5000
Publisher(s)Med Systems Software
Programmer(s)Frank Corr, Jr.[1]
SeriesContinuum[2]
Platform(s)TRS-80, Apple II
Release1980
Genre(s)Survival game 

Gameplay

Deathmaze 5000 is a first-person graphic adventure in which the player begins on the top floor of a five-story building and moves through labyrinthine hallways, with a goal of escaping before starving to death.[3] The adventurer must fight monsters, collect objects, and solve puzzles.[2]

Reception

Russ Williams reviewed Deathmaze 5000 in The Space Gamer No. 47.[3] Williams commented that "Deathmaze 5000 is an excellent game which will not be solved in a few weeks. If you like the prospect of a game that could last you for a very long time, get it. It's better than many [more expensive] games I've seen, both in price and in gaming value."[3]

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gollark: I think it's like a TCP socket multiplexed over the QUIC connection.
gollark: I have compiled nginx. None are safe.
gollark: According to my apiomemetic analysis, it will not be practical to support QUIC on osmarks.net.
gollark: This is why multiple-stream things are cool and good™.

References

  1. Deathmaze 5000 Manual. Med Systems Software. 1980.
  2. Reed, Matthew. "Deathmaze 5000". TRS-80.org.
  3. Williams, Russ (January 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (47): 31–32.
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