Day of the Figurines

Day of the Figurines is a pervasive game by Blast Theory that was built on the EQUIP architecture.[1]

Description

Day Of The Figurines is a massively multiplayer online game (MMOG) for text messaging, set in a fictional town. The events in the town start as normal; over the next 24-hours in real time, things become more violent as invading soldiers enter the town, and players must decide how they will help others, and how they themselves will survive.[2]

The project was funded by the European Commission's IST Programme. It was first tested in the spring and summer of 2005. It was produced in collaboration with Nottingham University's Mixed Reality Lab and Sony Net Services.[3]

The unique game/performance piece was analyzed in several academic journals and papers:

gollark: ```rustextern crate mogwai;use mogwai::prelude::*;let (tx, rx) = txrx_fold( 0, |n:&mut i32, _:&Event| -> String { *n += 1; if *n == 1 { "Clicked 1 time".to_string() } else { format!("Clicked {} times", *n) } } );button() .rx_text("Clicked 0 times", rx) .tx_on("click", tx) .run().unwrap_throw()```I do not understand how this is meant to work.
gollark: I basically just want to improve my dice roller thing.
gollark: Hyperapp's 2KB, Mithril is 10KB.
gollark: *However*, this is "game"-type content for osmarks.tk.
gollark: I mean, if I was writing some sort of... CRUD app, yes, I would use server rendering.

References

  1. Greenhalgh, Chris. "Chris Greenhalgh's Home Page". Retrieved 2013-10-17.
  2. "Day of the Figurines". Blast Theory.
  3. "Blast Theory's Day of the Figurines: The Presence Project". Retrieved 24 January 2020.


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