Daughter of Serpents

Daughter of Serpents (retitled The Scroll on the CD version) is a 1992 point-and-click adventure game developed by Eldritch Games and published by Millennium Interactive for DOS. The game was released in the English, Italian, French, German and Spanish languages. It was planned to be ported to Amiga by December, but ultimately that was never released.[1]

Daughter of Serpents
Cover art of Daughter of Serpents
Developer(s)Eldritch Games
Publisher(s)Millennium Interactive
Director(s)Richard Edwards, Chris Elliot
Producer(s)Ian Saunter
Designer(s)Richard Edwards, Chris Elliot
Programmer(s)Keith Hook
Artist(s)Pete Lyon
Composer(s)Richard Joseph
Platform(s)DOS
Release1992 (Floppy), 1995 (CD)
Genre(s)Adventure
Mode(s)Single-player

Plot

The game's plot is inspired by the Cthulhu Mythos. In Ancient Egypt, dark worshippers contained some evil spells inside an ancient scroll to unleash monsters upon the world. In Alexandria in the 1920s, the scroll is given to the player by a strange lady.

Gameplay

Before starting the game, the player can select one out six playable characters or customize one. A customized character can be either gender, with a profile inputted, one of two nationalities and a choice from six classes each with four or five skills. The character stats will determine what puzzles the player can solve in the game. The player's starting inventory consists of a diary, a map, some petty cash, a cookbook and a guidebook.

The CD version only allows two different playable characters to be chosen each with a different adventure in the game; Matthew Faulkner the Egyptologist and an Occultist. Unlike the Floppy version, the player must acquire the map, cookbook and guidebook rather than start with them.

Development

Keith Hook programmed the game engine SIGNOS (Scripted Interactive Graphic Novel Operating System).[2]

The lead artist Pete Lyon visited Egypt before he worked on the graphics to implement realism in the game.[3] Richard Edwards ensured that all graphics were accurate to the time period of the game. The hotel scene was based on a photograph of Savoy from 1920.[4]

Reception

Reception
Review score
PublicationScore
AllGame (The Scroll)[5]
gollark: Meh. This way it's useful to anyone else who decides to search for information on this later!
gollark: I see.
gollark: I have a (not very secure, admittedly, but the rednet chat program isn't *either*) non-cross-server (modem-based) chat program around.
gollark: So, do you not want help, or specifically not mine?
gollark: Or, well, with a user API somewhat like how modems work even though the implementation details are totally different.

References

  1. "Amiga Power - Issue 018". Amiga Power (18): 47. October 1992. Retrieved September 5, 2017.
  2. "Daughter of Seprents - Manual" (PDF). Millennium Interactive. 1992: 4. Retrieved September 5, 2017. Cite journal requires |journal= (help)
  3. "Daughter of Seprents - Manual" (PDF). Millennium Interactive. 1992: 2. Retrieved September 5, 2017. Cite journal requires |journal= (help)
  4. "CU Amiga - Issue 032". CU Amiga (32): 45. October 1992. Retrieved September 5, 2017.
  5. "The Scroll - Review - allgame". Allgame. Archived from the original on November 15, 2014. Retrieved September 5, 2017.
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