Dan Gelber (game designer)

Daniel Seth Gelber is a game designer who has worked primarily on wargames and role-playing games.

Dan Gelber
NationalityAmerican
OccupationGame designer

Career

Dan Gelber had created an RPG design about a computer-controlled world of dystopic adventure called "Alpha Complex" that he ran for his local group, and Gelber's friend Greg Costikyan and Eric Goldberg approached Gelber about turning the setting into a professional product.[1]:186 Gelber gave Goldberg and Costikyan his notes for the game and they turned those ideas into a complete manuscript.[1]:186 Gelber, Costikyan , and Goldberg licensed Paranoia to West End Games, and Ken Rolston helped rewrite the rules before it was published in 1984.[1]:187

Gelber also designed (with Jeffrey Simons and Evan Jones) The Marvel Universe Roleplaying Game.[2]

gollark: Graphics Microcontroller and HEVC Microcontroller, they're a weird implementation detail of recent Intel GPUs.
gollark: That is of course not all.
gollark: Consider my laptop: as well as the actual "computer" composed of the main CPU cores and RAM and whatever, the main CPU die also contains at least four other independent computers: the Intel Management Engine, the GuC and HuC on the GPU, and I think a processor which runs power management.
gollark: No, the BIOS is just the first stage of the boot process.
gollark: All recent computers have extra computers inside them, which have their own probably-basically-unaudited firmware with access to some critical system component or other.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
  2. https://www.rpg.net/reviews/archive/9/9424.phtml. Missing or empty |title= (help)


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