Computer-based mathematics education
Computer-based mathematics education (CBME) is an approach to teaching mathematics that emphasizes the use of computers.
Computers in math education
Computers are used in education in a number of ways, such as interactive tutorials, hypermedia, simulations and educational games.[1] Tutorials are types of software that present information, check learning by question/answer method, judge responses, and provide feedback.[1] Educational games are more like simulations and are used from the elementary to college level.[1] E learning systems can deliver math lessons and exercises and manage homework assignments.
gollark: Monoids.
gollark: ```Within the grove the mist thickened to a warm and bitter-tasting fog; from somewhere up ahead came the sound of bubbling water. The trees parted, and Djishin found himself in a clearing where four nuns in white robes sat contemplating a monolith of glistening black basalt. On its face were inscriptions such as the monk had never seen: (>>=) :: m a -> (a -> m b) -> m b return :: a -> m a“What is this stone, great ladies?” asked Djishin.“We call it the Monad,” said the first nun.“Why do you venerate it so?” asked Djishin.“Through it, we may touch the impure without being corrupted,” said the second nun. “We can fell a Maybe-tree with a Maybe-ax and always hear a Maybe-sound when it crashes down—even if the sound is Nothing at all, when the ax isn’t real or there’s no tree to fall.”```
gollark: …¿
gollark: JS is dynamically typed, look where that got usm
gollark: Or at least === as default.
See also
- ALEKS, a computer-based education system that includes mathematics among its curricula
- Computer-Based Math, a project aimed at using computers for computational tasks and spending more classroom time on applications
- Mathletics (educational software), a popular K-12 mathematics learning program from 3P Learning
- Mathspace, a similar program for students aged 7-18, founded in Australia in 2010
References
- Stephen M. Alessi, Stanley R. Trollip (2001), Multimedia for Learning, Allyn and Bacon, ISBN 978-0-205-27691-2
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