Complex polygon

The term complex polygon can mean two different things:

Geometry

In geometry, a complex polygon is a polygon in the complex Hilbert plane, which has two complex dimensions.[1]

A complex number may be represented in the form , where and are real numbers, and is the square root of . Multiples of such as are called imaginary numbers. A complex number lies in a complex plane having one real and one imaginary dimension, which may be represented as an Argand diagram. So a single complex dimension comprises two spatial dimensions, but of different kinds - one real and the other imaginary.

The unitary plane comprises two such complex planes, which are orthogonal to each other. Thus it has two real dimensions and two imaginary dimensions.

A complex polygon is a (complex) two-dimensional (i.e. four spatial dimensions) analogue of a real polygon. As such it is an example of the more general complex polytope in any number of complex dimensions.

In a real plane, a visible figure can be constructed as the real conjugate of some complex polygon.

Computer graphics

A complex (self-intersecting) pentagon with vertices indicated

In computer graphics, a complex polygon is a polygon which has a boundary comprising discrete circuits, such as a polygon with a hole in it.[2]

Self-intersecting polygons are also sometimes included among the complex polygons.[3] Vertices are only counted at the ends of edges, not where edges intersect in space.

A formula relating an integral over a bounded region to a closed line integral may still apply when the "inside-out" parts of the region are counted negatively.

Moving around the polygon, the total amount one "turns" at the vertices can be any integer times 360°, e.g. 720° for a pentagram and 0° for an angular "eight".

gollark: Hail Supreme Overlord Sun(Gold)Fish!
gollark: All hail our xenowyrm overlords, after all.
gollark: The best thing I've ever gotten was a CB chrono xenowyrm, today.
gollark: Indeed.
gollark: I mean, I get 25ms ping, but the actual bandwidth is terrible.

See also

References

Citations

  1. Coxeter, 1974.
  2. Rae Earnshaw, Brian Wyvill (Ed); New Advances in Computer Graphics: Proceedings of CG International ’89, Springer, 2012, page 654.
  3. Paul Bourke; Polygons and meshes:Surface (polygonal) Simplification 1997. (retrieved May 2016)

Bibliography

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