Coming Full Circle
Coming Full Circle is a 1995 role-playing game adventure for Call of Cthulhu published by Pagan Publishing.
Contents
Coming Full Circle is a set of four loosely connected non-Mythos scenarios taking place over a ten-year timespan.[1]
Reception
Paul Pettengale reviewed Coming Full Circle for Arcane magazine, rating it a 6 out of 10 overall.[1] Pettengale comments that "While the author's ability to weave an involving tale without recourse to Mythos is clever, the campaign ultimately suffers: regular players will be looking for a Mythos source to the mysteries in which they are embroiled, and frustration is a danger."[1]
Reviews
- Shadis #26 (April, 1996)
gollark: Yes, I would "love" being unable to move at all utterly in a game?
gollark: On an unrelated note, I MAY install postmarketOS on my outdated apiotablet.
gollark: Tux1's brain every single day be like: citrons brain every single day be like: Tux1's brain every day be like: heavpoots brain every single day be like.
gollark: For purposes only.
gollark: You should make lyricly join heavserver.
References
- Pettengale, Paul (December 1995). "Games Reviews". Arcane. Future Publishing (1): 67.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.