Colleen Macklin

Colleen Macklin is a game designer,[1] an associate professor of media design at Parsons The New School for Design and founder and co-director of PETLab (Prototyping Education and Technology Lab) which focuses on games for experimental learning and social engagement.[2] She has a BFA in media arts from Pratt Institute and has done graduate studies in computer science at City University of New York and in international affairs at The New School.[3]

Colleen Macklin
Colleen Macklin, 2014
OccupationVideo game designer
Professor
Known forPETLab

Career

On July 26, 2012, the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact.[4] Macklin was one of 16 academics invited to join the invitation-only group.[5]

PETLab, the research group Macklin founded and co-directs, is known for encouraging "creative approaches to, and deeper, dynamic understandings of, the complex issues society faces today, such as climate change, wealth and resource distribution, and media literacy."[6][7][8]

In 2011, she was a visiting scholar at University of California, Los Angeles's Art | Sci Center + Lab.[9]

Macklin also speaks about "what it means to be a woman in games" as well as gay gamers.[10][11] In 2014, Macklin appeared in the LGBTQ video games documentary film Gaming In Color.[12]

Books

  • Games, Design and Play: A Detailed Approach to Iterative Game Design (2016)
  • Games, Learning, and Society: Learning and Meaning in the Digital Age; Chapter 22 (2012).

Selected talks and exhibitions

gollark: Ah yes, stop using what's basically the cleanest power source which is actually practical while carbon dioxide emissions are a huge problem, intelligence 1000.
gollark: I kind of want to know what stuff got deleted now...
gollark: <@128643042537111552> Incognito mode just stops your *browser* from putting stuff in the history on *your computer*. It stops absolutely nobody else.
gollark: Because of stupid political stuff nobody seems to actually want to *fix* that sort of problem, and politicians just go "More good things! Less bad things! Outgroup bad!".
gollark: That sounds problematic. I hope it's fixable.

References

  1. "The Metagame". Retrieved 5 February 2016.
  2. PETLab's website. URL accessed on 1 February 2014.
    - Parsons The New School for Design's website. URL accessed on 1 February 2014.
  3. NCAA 2012 Conference website Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  4. André Czauderna, "From Serious Games to Games for Impact", G4CE magazine
  5. White House Taps Parsons Faculty for Games Consortium. URL accessed on 1 February 2014.
  6. Colleen Macklin: PETLab, Prototyping Play Archived 2014-02-03 at the Wayback Machine Spotlight on Digital Media and Learning. URL accessed on 1 February 2014.
  7. "Learning". Retrieved 5 February 2016.
  8. "Learning through games". Retrieved 5 February 2016.
  9. Art | Sci Center + Lab's Website. URL accessed on 4 February 2014.
  10. GDC Staff Popular #1ReasonToBe panel returns to GDC 2014 Gamasutra. URL accessed on 1 February 2014.
  11. "Arstechnica". Retrieved 5 February 2016.
  12. "Financial post". Retrieved 5 February 2016.
  13. Game Developers Conference's website. URL accessed on 1 February 2014.
  14. Media Lab's website. URL accessed on 1 February 2014.
  15. QGCon's website. URL accessed on 1 February 2014.
  16. Keynote Speakers - Short Biographies Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  17. Anne Pasternak Creative Time: The Book: 33 Years of Public Art in New York Princeton Architectural Press (2007), p. 268
    - Creative Time's website. URL accessed on 1 February 2014.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.