Colin O'Malley
Colin O'Malley (born December 9, 1973) is a composer who has worked with CNN, the Walt Disney Company, the United States Air Force, Universal Studios, DC Comics and Electronic Arts.[1]
Colin O'Malley | |
---|---|
Born | December 9, 1973 |
Genres | Orchestral, electronic, electro-acoustic |
Occupation(s) | Music composer |
Instruments | Keyboard, piano |
Years active | 1999–present |
Labels | Square Enix CNN Walt Disney Company the United States Air Force Universal Studios DC Comics Electronic Arts[1] |
Associated acts | 8dio Production (music samples library) |
In addition to his own composition projects he worked as an orchestrator for the recording artist Yanni.
He was the main composer of the Tomb Raider: Underworld video game, and he collaborated with Troels Folmann in making the score.[2]
List of works
Composer
- Madden NFL 13 (2012) (VG)[3]
- NCAA Football (VG)[3]
- Lara Croft and the Guardian of Light (2010) (re-editing tracks from Tomb Raider: Legend, Anniversary, and Underworld, with Troels Brun Folmann)
- Tomb Raider: Underworld[2][4] (2008) (composer of the bulk with Troels B. Folmann as supervisor)
- Mr. Gnobody
- Dusk (2007)
- Mr. Bubbs (2007)
- Superman Returns (2006) (VG)
- Once Not Far from Home (2006)
- The Last Reunion: A Gathering of Heroes (2003)
- Hereditary Misfortune (2003)
- Time & Again (2002)
- Funky Town (2000)
- All Shook Up (1999)
- The Salesman (1999/I)
- Uncommon Friends of the Twentieth Century (1999)
Musical support
- Yanni Live! The Concert Event (2006) (TV) (orchestrator)
- Revenge of the Mummy: The Ride (2004) (composer: additional music)
Notes
- "About". Colin O'Malley. Retrieved 2008-06-25.
- "Podcast 3 - Interview with TR:U composer Troels Folmann". www.tombraider.com. 2008-06-20. Archived from the original on 2008-06-26. Retrieved 2008-07-13.
- http://kotaku.com/5913672/madden-13-swears-its-not-the-same-old-song++so-it-had-to-get-a-new-one
- "Colin O'Malley". IMDb. Retrieved 2008-06-25.
gollark: <% = { or something.
gollark: Digraphs.
gollark: <@249056455552925697> Why not use digraphs (for C)?
gollark: As long as your program isn't egregiously awfully optimized, like Electron or something, and is running on fairly recent computers, and does not do heavy computation, it's probably sensible to trade off some speed for development time.
gollark: I just have keys for that.
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