Codea

Codea is a Lua code editor for iOS devices made by Two Lives Left. It is designed for rapidly prototyping visual ideas, especially games and simulations. Finished projects can be exported directly from the app to Xcode. It is closely related to the Processing programming language, using many of the same methods for drawing functions as found in Processing.

Editor of Codea version 2.0 on iOS 7

History

Codea was released on the App Store in late 2011, making it one of the first iOS Lua editors.[1] In April 2012, the first game programmed entirely on iPad using Codea was released on the App Store.[2] In March 2014, Codea 2.0 was released, which added a 64-bit architecture, redesigned code editor, and various API improvements.[3]

On October 4, 2017, version 2.5 was released, which added a 3D Voxel editing capability for the construction of 3D worlds. Loading of 3D models in Wavefront .obj file format was also added. In February 2018, the latest version of Codea was released, 2.52.

gollark: Besides, the most efficient way to heat your house is to buy old servers and run some computationally intensive tasks on them.
gollark: Also, "old Android" connectors are micro USB and "new Android" is USB-C, if it helps with getting connectors or whatever at all.
gollark: All USB host things are (meant to be) 5V, but there are optional standards for negotiating higher power.
gollark: <@617750798960558091> I suppose you probably found out by now, but USB is 5V by default with a gazillion power delivery standards.
gollark: Hmm, I could try using other invisible characters.

References

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