Cloud (music)

In music, a cloud is a sound mass consisting of statistical clouds of microsounds and characterized first by the set of elements used in the texture, secondly density, including rhythmic and pitch density.[1] Clouds may include ambiguity of rhythmic foreground and background or rhythmic hierarchy.

Examples include:

Clouds are created and used often in granular synthesis. Musical clouds exist on the "meso" or formal time scale. Clouds allow for the interpenetration of sound masses first described by Edgard Varèse including smooth mutation (through crossfade), disintegration, and coalescence.[1]

Curtis Roads[1] suggests a taxonomy of cloud morphology based on atmospheric clouds: cumulus, stratocumulus, stratus, nimbostratus, and cirrus; as well as nebulae: dark or glowing, amorphus or ring-shaped, and constantly evolving.

Sources

  1. Roads 2001, p.15

Notations

  • Roads, Curtis (2001). Microsound. Cambridge: MIT Press. ISBN 0-262-18215-7.
gollark: Because they write less code?
gollark: As I like to say, being able to instantly see "ah, a for loop" and know what a for loop does instead of seeing `map` and `filter` and whatnot isn't the same as actually understanding the code, and `filter`/`map` allow you to focus on the actual problem instead of copy-pasting for loops.
gollark: "I like being able to look at code and see for loops but have no idea what's going on at a high level"
gollark: Why would you *like* C for **scripting**?!
gollark: Is your talk of a joke a joke? AAAAAAAAAAAARGH SO CONFUSING
  • Atomic Cloud Atomic Cloud is an easy to use real-time grain cloud generator for Windows


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