Clash of Steel

Clash of Steel is a grand strategy computer game released in 1993 by Strategic Simulations for MS-DOS.

Clash of Steel
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)Martin Scholz
Platform(s)MS-DOS
Release1993
Genre(s)Strategy
Mode(s)Single-player

Gameplay

It covers World War II in Europe on a grand strategic scale between 1939 and 1945. Three major powers are playable: Germany (Axis), the Allies and the Soviet Union. In the game each player in charge of his chosen major power and its land, air and naval forces. Each player also controls production and research of military equipment.

This game contains a number of bugs that were fixed in the follow-up game, Clash of Steel: Future Edition. Buyers of the original version were given a discount when upgrading to Future Edition.

Reception

Computer Gaming World in 1993 stated that Clash of Steel was reminiscent of Hitler's War and "a gamer's game—quick-playing, entertaining and reasonably accurate. An entire campaign ... can be played in as few as six hours". It concluded that "COS should not be missed."[1] A survey of wargames by the magazine gave Clash of Steel four-plus stars out of five, calling it "strategic and eminently playable ... everything that Storm Across Europe should have been and wasn't".[2]

Clash of Steel won Computer Gaming World's Wargame of the Year award in June 1994. The editors wrote, "Everything is accessible, useful and enjoyable in this well-conceived design".[3] Elsewhere in the issue, the magazine stated that "Although Clash has its share of flaws, it won our award based upon its most important underlying virtue: the fun factor", describing it as a "game-about history" and not "history-in-a-game" and comparing it to The Russian Campaign.[4]

gollark: (terminals *can* do that)
gollark: Does it support mouse interaction?
gollark: I quite like it, although I have no idea what the bit on the right is showing.
gollark: ++delete <@319753218592866315> (blocking supreme leader helloboi)
gollark: Good news: I've written the apiotelephone outgoing call handling code. Bad news: untested as of now so probably horribly broken, and also it doesn't actually... do anything with said calls?

References

  1. Brooks, M. Evan (October 1993). "Clashing In On World War II". Computer Gaming World. pp. 132–133. Retrieved 26 March 2016.
  2. Brooks, M. Evan (September 1993). "Brooks' Book of Wargames: 1900-1950, A-P". Computer Gaming World. p. 118. Retrieved 30 July 2014.
  3. "Announcing The New Premier Awards". Computer Gaming World. June 1994. pp. 51–58.
  4. Emrich, Alan (June 1994). "Congratulations, Clash of Steel". Computer Gaming World. p. 136.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.