Clash (video game)

Clash is a 1998 Polish turn-based strategy created by Leryx Longsoft, inspired by the Heroes of Might & Magic and Warlords series.[1][2][3]

Clash
Cover art of Clash
Developer(s)Longsoft Multimedia
Publisher(s)Arena Games
Platform(s)DOS, Microsoft Windows
Release1998
Genre(s)Turn-based strategy
Mode(s)Single player

Gameplay

The story is based on the legend of the ancient land of Karkhan attacked by wild tribes. Like in Heroes series, player controls cities, which are used to produce units, which are used to explore the map structures and attack enemy units. Cities can be expanded by new building to increase the production capacity and population, required to recruit new military units. In addition to straight military units, game has builders, which are used for all types of construction and mining works, including building new cities and setup trapping pits. Units have tiredness levels. An exhausted unit requires rest and in some cases may rebel. Enemies can be imprisoned, then tortured, executed or bribed. The game has several terrain types, costing different number of movement points to move through, with roads having the lowest cost. Forest terrain can be used to hide units. Up to five players can participate in a single scenario.

gollark: SSD controllers and the like.
gollark: The average x86 desktop already likely contains a few random ARM chips in it.
gollark: I expect ĀRM will take over eventually.
gollark: Intel will probably never be the underdog - they have more money and are more diversified.
gollark: Then AMD will be Intel and probably equally anticompetitive!

References

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