Cityfight: Modern Combat in the Urban Environment

Cityfight: Modern Combat in the Urban Environment is a board game published by Simulations Publications in 1979.

Gameplay

Cityfight: Modern Combat in the Urban Environment is a two-player wargame that depicts combat in an urban environment post-World War II.[1] Published before the Fall of the Berlin Wall, the game posits that the Cold War has gone hot, and Russia has invaded West Germany. Combat takes place in villages and suburbs on the outskirts of an unnamed German city.

Cityfight uses a "double-blind" system of dual boards so that each player does not know where his opponent's forces are.[2] Several scenarios are provided. For example, in one scenario, the Russian player has to successfully escape from a village before numerically superior Allied forces can find and destroy the Russians.[2]

Development and publication history

Cityfight was designed by Joseph M. Balkoski and Stephen A. Donaldson, and published by Simulations Publications in 1979.[1]

Reception

The Big Board reviewed Cityfight, and found the rules clearly presented. "Reading through them, it is easy to visualize the game sequence and understand the various mechanics." The reviewer found the occasional bit of humor enjoyable as well, quoting the rule “Irregular units may not execute indirect fire; they may, however, execute the mayor.” Because of the double-blind set-up, the reviewer thought "SPI’s CityFight is a tense game. In this game, there was very little contact between the opposing sides, yet their presence was felt at all times. [...] Unlike most wargames that give players omniscience over the battlefield, CityFight leaves you almost completely in the dark. Turns can be deadly quiet, almost boring, and all of a sudden, a firefight breaks out."[2]

Awards

At the 1980 Origins Awards, City Fight won the Charles S. Roberts Award for Best 20th Century Game of 1979.[3]

Reviews

gollark: And bad things... are also bad.
gollark: Ah, but Hitler did violence, and is therefore bad.
gollark: IIRC you can only create Rust memory leaks with... bugs, `unsafe`, or just allocating unreasonably large amounts of memory with weird lifetimes and passing them around through your kodeprogram.
gollark: ```RUSTU SS TTSUR```
gollark: Just rewrite it in Rust.

References

  1. "Cityfight: Modern Combat in the Urban Environment". BoardGameGeek. Retrieved Mar 27, 2020.
  2. "CityFight - Breakout". The Big Board. 2012-04-05. Retrieved 2020-03-26.
  3. "Charles S. Roberts Award Winners (1979)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-05-16. Retrieved 2007-10-09.
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