Chronos (2016 video game)

Chronos is a 2016 role-playing game developed by Gunfire Games and published by Oculus Studios for the Oculus Rift virtual reality (VR) headset. The game received generally positive reviews upon release.

Chronos
Developer(s)Gunfire Games
Publisher(s)Oculus Studios
Platform(s)Microsoft Windows
ReleaseMarch 28, 2016
Genre(s)Role-playing
Mode(s)Single-player

Gameplay

The game is a role-playing game viewed from a third-person perspective, though the game only has a fixed camera similar to the early Resident Evil games. In the game, the player assumes control of a customizable protagonist, who is on a quest to kill a dragon inside a labyrinth. The game's combat mainly involves slashing enemies with melee weapons while fending off hostile attacks with a shield. Should the player die when they are exploring, they can only reenter the labyrinth one in-game year later, and the player character will age, which alters the character's attributes.[1] As the player progresses in the game, they will solve puzzles, acquire new weapons and unlock magical powers. As the player earns experience, they will level up which allows them to improve the player character's attributes including strength, agility, arcane, and vitality.[2]

Development

The game was the first title released by Gunfire Games, which was founded by David Adams, the founder of Vigil Games who have created the Darksiders series.[3] The game was announced on June 11, 2015 during a press conference held by the Oculus.[4] It was among the first titles unveiled for the Oculus Rift VR headset and it became the headset's launch game when it was released on March 28, 2016.[5]

Reception

The game received generally positive reviews according to review aggregator Metacritic. Critics compared the game to The Legend of Zelda series[6] and Dark Souls.[7] Some critics noted that gameplay wise, the game was traditional but the incorporation of VR elevated the experience.[8][9]

gollark: Again, there are no creative solutions to chunkloading, except exploiting bugs.
gollark: Eh, whatever. I just don't like paying to work around implementation details.
gollark: Whereas there can be fun in building increasingly convoluted furnace setups.
gollark: There's no actual *fun* in just waiting around because you have to.
gollark: Oh, wait, there IS a villager chunkloading bug...

References

  1. Pearce, Alanah (May 3, 2017). "Chronos Review". IGN. Retrieved March 5, 2020.
  2. McNamara, Andy (March 28, 2016). "Chronos: A Labyrinth With Many Layers". Game Informer. Retrieved March 5, 2020.
  3. Tach, Dave (June 11, 2015). "Chronos is coming to Oculus Rift from former Darksiders devs, with aging mechanic". Polygon. Retrieved March 5, 2020.
  4. Webster, Andrew (June 11, 2015). "These are the first Oculus Rift games". The Verge. Retrieved March 5, 2020.
  5. Calandra, Nick (February 1, 2016). "Gunfire Games' VR RPG 'Chronos' to Be Released in March". The Escapists. Retrieved March 5, 2020.
  6. Whitaker, Jed (March 22, 2016). "Chronos looks like the gritty Legend of Zelda we have been waiting for". Destructoid. Retrieved March 5, 2020.
  7. Donlan, Christian (April 29, 2016). "Chronos VR: a single-player game that makes you feel like you're two people". Eurogamer. Retrieved March 3, 2020.
  8. Robertson, Adi (April 11, 2016). "Chronos is a VR game about stress, skill, and the weirdness of fiction". The Verge. Retrieved March 5, 2020.
  9. Barett, Ben (March 29, 2016). "Chronos is the proof you needed that traditional games work in VR". PCGamesN. Retrieved March 5, 2020.

Official website

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