Chris Birch (game designer)

Chris Birch is a game designer who has worked primarily on role-playing games.

Chris Birch
NationalityBritish
OccupationGame designer

Career

Chris Birch suggested Cubicle 7's first license, to Starblazer: Science Adventure in Picture (1979-1991), after he discovered in August 2006 that an RPG license for the series was available.[1]:428 Birch knew Angus Abranson slightly through a board game design that had been discussed some years previous and so approached Abranson about the opportunity, and Abranson recruited Birch to write Starblazer Adventures, his first game design.[1]:428 Birch and friend Stuart Newman decided not to create their own game system for the game, so instead opted to using an existing one, Fate.[1]:428 Sarah Newton and Birch designed Legends of Anglerre (2010), an RPG based on fantasy stories from Starblazer.[1]:431

gollark: *But* I could probably make it pick positions based on a heuristic to maximize the amount of nearly-lines it has and to minimize the opponent's.
gollark: So the initial simple minimax thing didn't work well because it couldn't search deep trees because combinatorial explosion.
gollark: Which I guess would come under "more computing resources". But anyway.
gollark: Anyway, I *did* have an idea to make the AI work better without substantially more computing resources or accursed neural network™ things.
gollark: I don't know, consideration is your problem.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. pp. 428 & 431. ISBN 978-1-907702- 58-7.


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