Children of a Dead Earth

Children of a Dead Earth is a space warfare game released in 2016 featuring realistic n-body orbital mechanics and battle tactics.

Children of a Dead Earth
Developer(s)Q Switched Productions, LLC
Platform(s)Windows, MacOS
Release
  • WW: September 23, 2016
Genre(s)Indie game
simulation 
Mode(s)Single-player 

Development and reception

The game was developed by Q Switched Productions, LLC and was released on 23 September 2016.[1] The game's website states that "Children of a Dead Earth was created to discover what space warfare would be like. This was done by implementing the equations first and then extrapolating the gameplay from the emergent behaviors that resulted."[2]

The game has received positive reviews. Websites praised it as 'pleasantly unique',[3] 'a hard game, [but] a blast'[4]

While not intended to be a casual game, the game features "extensive guides on orbital mechanics, laser engineering, nuclear physics, rocket science and everything else you will need".[5] The structure of the game features various missions which require the player to construct an appropriate space ship, a feature that creates comparisons with spaceship simulator Kerbal Space Program.

Plot

In the near future, Earth has become uninhabitable due to extreme climate change caused by extensive war between two major nations, the North Eurasian Socialist Republic and East Asian Megastate. Megaton nuclear weapons detonated at high atmosphere and weaponised asteroids devastated the countries on Earth, making them unable to combat the effect of extreme greenhouse effect caused by ashes in atmosphere created by asteroid impacts. Surviving humans have left Earth to rebuild and colonise other planets. Two human factions (the Republic of Free People and the United Sol Trade Alliance) emerge and begin to contest for dominance of the solar system.

gollark: But I don't think you can get around the heat issue because of annoying physical laws, even if you move computers onto photonics or something so they do not deal with pesky electricity.
gollark: Also, as I said (prompting this discussion), current computers take time to do things, draw electricity, emit EM radiation, etc.
gollark: Even handling/generating/whatever but not evaluating thunks technically does consume power.
gollark: Yes, but most of them aren't (allegedly) functionally pure.
gollark: You may laugh, but side channel attacks are a real and problematic thing!

References

  1. "Children of a Dead Earth Review". A Wargamers Needful Things. Archived from the original on 2018-10-24. Retrieved 2018-10-23.
  2. "childrenofadeadearth.com/Overview.html". childrenofadeadearth.com. Archived from the original on 2018-04-11. Retrieved 2018-10-23.
  3. Kortekaas, Colt. "Children of a Dead Earth Review - OPN | The Overpowered Noobs". Archived from the original on 2018-10-24. Retrieved 2018-10-23.
  4. "Children of a Dead Earth Review". A Wargamers Needful Things. Archived from the original on 2018-10-24. Retrieved 2018-10-23.
  5. "Game Review – Children of a Dead Earth [Q Switched Productions]". The Torch Entertainment Guide. 2016-11-01. Archived from the original on 2017-05-03. Retrieved 2018-10-23.
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