Cave5D

Cave5D is an adaptation of Vis5D to the CAVE for immersive virtual reality. It is released under the GNU GPL.[1]

Bibliography

  • W. Hibbard, J. Anderson, I. Foster, B. Paul, R. Jacob, C. Schafer, and M. Tyree, Exploring Coupled Atmosphere-Ocean Models Using Vis5D, International Journal of Supercomputer Applications 10, no. 2, 1996, pp. 211–222.
  • B. Hibbard, Vis5D, Cave5D, and VisAD, in The Visualization Handbook ed. C. D. Hansen, C. R. Johnson. Elsevier, New York. 2005, pp. 673–688.
gollark: https://www.theregister.com/2019/03/05/ai_gaydar/ (headline is vaguely misleading)
gollark: I blatantly stole it from helloboi.
gollark: I may be referred to as car/cdr if desired.
gollark: The problem with spaces is that you can’t actually see them. So you can’t be sure they’re correct. Also they aren’t actually there anyway - they are the absence of code. “Anti-code” if you will. Too many developers format their code “to make it more maintainable” (like that’s actually a thing), but they’re really just filling the document with spaces. And it’s impossible to know how spaces will effect your code, because if you can’t see them, then you can’t read them. Real code wizards know to just write one long line and pack it in tight. What’s that you say? You wrote 600 lines of code today? Well I wrote one, and it took all week, but it’s the best. And when I hand this project over to you next month I’ll have solved world peace in just 14 lines and you will be so lucky to have my code on your screen <ninja chop>.
gollark: Remove the call stack and do trampolining or something?

References

  1. See files in src/c5dSupport/ of the tarball.
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