Canton of Mézel
The canton of Mézel is a former administrative division in southeastern France. It was disbanded following the French canton reorganisation which came into effect in March 2015. It consisted of 8 communes, which joined the canton of Riez in 2015.[1] It included the following communes:
Commune | Inhabitants | Postal code | INSEE code |
---|---|---|---|
Beynes | 114 | 04270 | 04028 |
Bras-d'Asse | 395 | 04270 | 04031 |
Châteauredon | 96 | 04270 | 04054 |
Estoublon | 337 | 04270 | 04084 |
Majastres | 8 | 04270 | 04107 |
Mézel | 536 | 04270 | 04121 |
Saint-Jeannet | 38 | 04270 | 04181 |
Saint-Julien-d'Asse | 124 | 04270 | 04182 |
Mézel | |
---|---|
Former canton | |
Country | France |
Region | Provence-Alpes-Côte d'Azur |
Department | Alpes-de-Haute-Provence |
No. of communes | 8 |
Disbanded | 2015 |
Seat | Mézel |
Area | |
• Total | 209.67 km2 (80.95 sq mi) |
Population (1999) | |
• Total | 1,648 |
• Density | 8/km2 (20/sq mi) |
Demographics
Year | 1962 | 1968 | 1975 | 1982 | 1990 | 1999 |
---|---|---|---|---|---|---|
Population | 1 036 | 1 128 | 1 094 | 1 158 | 1 433 | 1 648 |
From the year 1962 on: No double counting—residents of multiple communes (e.g. students and military personnel) are counted only once. |
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gollark: A great part of this design is that it doesn't need wall adjacency.
gollark: The planner won't run on my system so I design ingame.
gollark: I have a 1000% design. If I could be bothered to expand it to 24x24x24 I'd expect >1200%.
gollark: Also, just run four buffers in at the corners (it's active diamond right?)
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