Campaign (video game)

Campaign is a strategy war game developed and published by Empire Interactive. It was released in 1992 for MS-DOS and in 1993 for the Amiga and Atari ST.

Campaign
Developer(s)Empire Interactive
Publisher(s)Empire Interactive
Platform(s)Amiga, Atari ST, MS-DOS
Release1992, 1993
Genre(s)Strategy
Mode(s)Single player

The game is set in World War II. The player may play out scenarios like the Battle of the Bulge and D-Day. Apart from the strategic map, a battle mode will be opened if two hostile forces venture too near each other.

The military units are rendered well in this game, and it includes a 170-page-long equipment manual which also serves as the Game's copy protection. It also includes a map editor to create scenarios or modify parts of the game.

It was followed by a sequel, Campaign II.

Reception

Computer Gaming World said of Campaign, "the finished product leaves much to be desired". Criticisms included the difficulty of organizing concentrated attacks, the unrealistically high frequency of night combat, the inability to retreat, and the absence of a way to exit the game or even use Ctrl-Alt-Delete.[1] A 1993 survey in the magazine of wargames gave the game two-plus stars out of five, stating that "it is adequate on the [strategic] level and almost an arcade rendition of the [tactical]".[2]

gollark: Or learn to program. I think basically everyone is *capable* of it.
gollark: I'm also not entirely sure why you would want, specifically, a command to view your capacitor bank's stored energy, and not a graph or % value or something.
gollark: If you want, for some bizarre reason, a way to run commands like `getrf`, you'll have to program your own program for that using the lower-level component APIs.
gollark: Roughly. Something like that.
gollark: You *can*, however, open the Lua prompt, and if the capacitor is connected somehow, do, I don't know, `component.capacitor.getEnergyStored()`.

References

  1. Cadman, Dana L. (March 1993). "Empire's Tactical and Strategy War Game". Computer Gaming World. p. 128. Retrieved 6 July 2014.
  2. Brooks, M. Evan (September 1993). "Brooks' Book of Wargames: 1900-1950, A-P". Computer Gaming World. p. 118. Retrieved 30 July 2014.


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