Bubba 'n' Stix

Bubba 'n' Stix is a 2-D side-scrolling platform game for the Mega Drive/Genesis, Amiga and Amiga CD32 developed and released by Core Design. The Genesis version was released by Tengen in the United States and featured a promotional tie-in with the Bubblicious bubble gum brand.

Bubba 'n' Stix
Amiga CD32 version cover art
Developer(s)Core Design
Publisher(s)Tengen
Designer(s)Simon Phipps
Composer(s)Nathan McCree
Platform(s)Mega Drive/Genesis
Amiga
Amiga CD32
Release1994
Genre(s)Platform
Mode(s)Single player

The player controls Bubba, a redneck character, who is accompanied by a sentient stick named Stix. Stix can be used in various ways to help Bubba defeat enemies and get past obstacles: for instance, Stix can be thrust into a hole in the side of a platform so that Bubba can climb higher.

Development

According to designer Simon Phipps, originally Core Design had wanted a "moody, dark and atmospheric" game featuring an adventurer wielding a multipurpose stick. It became apparent to him that a realistic approach to the design was not feasible. As a result, Phipps, along with collaborator Billy Allison, sketched out a large number of mostly outlandish uses for the game's central tool. After reviewing the drawings, Core subsequently gave the go-ahead to develop the game.[1]

The game's protagonist started out as a green long-necked alien and went through several iterations until the developers settled on Bubba.[1]

Reception

The four reviewers of Electronic Gaming Monthly gave the Genesis version a 6.75 out of 10, particularly praising the originality of the gameplay concept and the highly challenging puzzles.[2] GamePro likewise praised the game's originality and "thought-provoking challenges", and commented that "The seemingly unlimited possibilities for Stix and the easy controls that send him winging into action give this brain-twisting game an enchanting dimension other puzzlers lack."[3]

gollark: Fireworks occasionally, I guess.
gollark: How would I hear *gunshots*? This is the UK.
gollark: I do, and pretty much always have, listened to stuff at the lowest volume which is reasonably practical.
gollark: Yes, "better", whatever.
gollark: Where you go buy shiny better headphones, it is amazing and wondrous for a while, and then you get used to it and now can't bear worse stuff.

References

  1. "Bubba 'n' Stix Videogame Design". simonphipps.com. Archived from the original on January 17, 2012. Retrieved January 7, 2012.
  2. "Review Crew: Bubba 'N' Stix". Electronic Gaming Monthly (59). EGM Media, LLC. June 1994. p. 34.
  3. "ProReview: Bubba 'N' Stix". GamePro (60). IDG. July 1994. p. 58.
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