Brogue (video game)

Brogue is a free roguelike computer video game created by Brian Walker. As in its predecessor Rogue, the goal of Brogue is for the player (represented by the character @) to descend to the 26th floor of the Dungeons of Doom, retrieve the Amulet of Yendor, and return to the surface. Players also have the option of delving deeper into the dungeon to obtain a higher score. This task is complicated by the presence of monsters and traps in a procedurally generated dungeon.

Gameplay screenshot.
Brogue
Designer(s)Brian Walker
Genre(s)Roguelike
Mode(s)Single-player

Development started in 2009,[1] with the latest version, 1.7.5, being released on September 25, 2018.[2] Brogue's interface, design and character graphics have been praised for their simplicity and beauty.[3][4][1][5]

Reception

IndieGames.com's Cassandra Khaw called Brogue "beautiful and accessible."[4] PC Gamer's Graham Smith compared it favorably with The Binding of Isaac, Dungeons of Dredmor and Spelunky; saying "[i]f [...] you want to start swimming to the deeper end of the pool [of roguelikes], Brogue is your waterwings."[6] Rock Paper Shotgun's Graham Smith ranked the interface alongside Papers, Please, Democracy 3, and Elite: Dangerous; citing "using old-fashioned ASCII [...] with a set of effects that make the world colourful and alive."[5]

gollark: I mean, I think Euclidean geometry applies to 3D too, but we're talking about specifically 2D things here.
gollark: The regular 2D kind.
gollark: <@249056455552925697> You know tesselations of stuff in regular Euclidean geometry, where you have infinite grids of squares and triangles and hexagons and all that?
gollark: I don't actually understand the maths involved well enough to generate those myself, but I was reading the Wikipedia articles on it and thought "hmmm, these patterns are neat, I will use [search engine] image search to find a nice one to use as a profile picture".
gollark: It's actually some sort of tesselation of heptagons ~~in~~ and hexagons in hyperbolic geometry.

References

  1. Yu, Derek. "Brogue". Retrieved April 4, 2015.
  2. Walker, Brian. "Brogue". Brogue homepage. Retrieved 8 October 2018.
  3. Smith, Graham (15 Nov 2016). "Four Examples Of Excellent Interface Design". Rock Paper Shotgun. Retrieved 11 April 2016.
  4. Shaw, Cassandra. "Freeware Game Pick: Brogue (Brian Walker)". Retrieved April 4, 2015.
  5. Smith, Graham. "Have You Played… Brogue?". Retrieved April 4, 2015.
  6. Smith, Graham (2012-03-10). "Why I Love: drinking potions and befriending monkeys in free roguelike Brogue". Retrieved April 13, 2015.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.