Break In At Three Kilometer Island

Break In At Three Kilometer Island is a 1981 role-playing game adventure for Villains and Vigilantes published by Judges Guild.

Plot summary

Break In At Three Kilometer Island is an adventure involving a break in by four super-powered villains, known as the Four Fiends, at the nuclear power plant at Three Kilometer Island.[1]

Reception

William A. Barton reviewed Break In At Three Kilometer Island in The Space Gamer No. 44.[1] Barton commented that "Break In At Three Kilometer Island, while not perfect, still should provide V&Vers with enough in the way of adventure – especially with GM elaborations – to make it well worth the price."[1]

gollark: Did we do that?
gollark: We're bridged to IRC and indirectly minetest.
gollark: I have magic powers obviously?
gollark: But still.
gollark: ++magic py len(bot.guilds)

References

  1. Barton, William A. (October 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (44): 32.
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