Break In At Three Kilometer Island

Break In At Three Kilometer Island is a 1981 role-playing game adventure for Villains and Vigilantes published by Judges Guild.

Plot summary

Break In At Three Kilometer Island is an adventure involving a break in by four super-powered villains, known as the Four Fiends, at the nuclear power plant at Three Kilometer Island.[1]

Reception

William A. Barton reviewed Break In At Three Kilometer Island in The Space Gamer No. 44.[1] Barton commented that "Break In At Three Kilometer Island, while not perfect, still should provide V&Vers with enough in the way of adventure – especially with GM elaborations – to make it well worth the price."[1]

gollark: I wonder if the Raspberry Pi I have lying around outperforms any Chromebooks.
gollark: General purpose computing hardware should run general purpose software, at least as an *option*.
gollark: Especially with their locked down Chrome OS thing.
gollark: Well, and that.
gollark: That's probably it.

References

  1. Barton, William A. (October 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (44): 32.
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