Brazil R/S

Brazil Rendering System was a proprietary commercial plugin for 3D Studio Max, Autodesk VIZ and Rhinoceros 3D. Steve Blackmon and Scott Kirvan started developing Brazil R/S while working as the R&D team of Blur Studio, and formed the company SplutterFish to sell and market Brazil. It was capable of photorealistic rendering using fast ray tracing and global illumination.

Brazil R/S
Developer(s)SplutterFish LLC
Initial release1.0 / September 3, 2002 (2002-09-03)[1]
Final release
2.0 / November 29, 2007 (2007-11-29)[2]
Preview release
3.0 beta / August 9, 2011 (2011-08-09)[3]
TypeRendering system
LicenseProprietary
Websitewww.splutterfish.com
PowerVR Brazil SDK
Developer(s)Imagination Technologies
Stable release
1.1
PlatformOpenRL
TypeRendering system
LicenseProprietary
Websitewww.caustic.com

It was used by computer graphics artists to generate content for print, online content, broadcast solutions and feature films. Some major examples are Star Wars: Episode III – Revenge of the Sith,[4] Sin City,[5] Superman Returns[6] and The Incredibles.[7]

Splutterfish was acquired by Caustic Graphics in 2008,[8] which was later acquired by Imagination Technologies in December 2010.[9] Imagination Technologies announced Brazil's end-of-life, effective May 14, 2012.[10]

Brazil 3.0

Caustic Visualizer
Developer(s)Imagination Technologies
Stable release
1.3
PlatformMaya,[11] SketchUp
TypeRendering system
LicenseProprietary
Websitewww.getvisualizer.com
Neon
Developer(s)Robert McNeel & Associates
Stable release
1.0 SR1[12] / May 17, 2013 (2013-05-17)[12]
PlatformRhinoceros 3D
TypeRendering system
LicenseProprietary
Websitev5.rhino3d.com

Brazil 3.0 beta was previewed as OpenRL-based rendering engine.[13] After that, "Brazil 3.0 SDK" was renamed to "PowerVR Brazil SDK 1.0". It supported raytrace accelerator "Caustic Series2 R2100/R2500".[11]

The SDK was used in Caustic Visualizer, a realtime rendering plugin for Maya and SketchUp, and Neon, a viewport rendering plugin for Rhinoceros 3D.[11] Caustic Visualizer for Maya and R2100/R2500 hardware were EOLed on June 13, 2014[14][15] and Caustic Visualizer for SketchUp was EOLed on March 23, 2015.[16]

Resin

In 2015, PowerVR Wizard, new raytracing accelerator with standard GPU, was introduced by Imagination Technologies but previous OpenRL-based technology was replaced with OpenGL ES-based new vendor-specific raytracing API.[17]

Resin, new raytracing renderer, was internally developed but they did not decided to provide it external.[18]

References

  1. "SplutterFish Announces Worldwide Availability of Brazil Rendering System v1.0". CG Society. 3 September 2002. Archived from the original on 29 September 2015. Retrieved 19 July 2017.
  2. "Brazil r/s v.2". CG Society. 29 November 2007.
  3. "Imagination previews Brazil 3.0 Beta running on OpenRL at SIGGRAPH 2011". Imagination Technologies. 9 August 2011.
  4. Desowitz, Bill. "Revenge of the Sith: Part 2 — Digital Environments Strike Back". VFXworld.
  5. Crabtree, Sheigh. "'Sin'-ful effects". Hollywood Reporter. Archived from the original on 2005-04-17. Retrieved 2008-07-22.
  6. "Brazil r/s 2.0 Announcement Press Release". Splutterfish LLC. Archived from the original on 2008-12-03. Retrieved 2008-07-22.
  7. "Inside the Incredibles". Computer Arts. Retrieved 2008-07-22.
  8. "Important Announcement from Caustic Graphics". 4 December 2009. Archived from the original on 7 April 2013. Retrieved 4 February 2013.
  9. "Imagination Technologies plc – Acquisition Announcement" (Press release). 4 December 2010. Retrieved 4 February 2013.
  10. "End-of-Sale and End-of-Life Announcement". 14 May 2012. Archived from the original on 5 February 2013. Retrieved 4 February 2013.
  11. Can raytracing really kill raster graphics? CG Channel February 5, 2013
  12. Neon change log Robert McNeel & Associates
  13. Imagination previews Brazil 3.0 Beta running on OpenRL at SIGGRAPH 2011 Imagination Technologies August 9, 2011
  14. End-of-Life Announcement - Caustic Series2 Ray Tracing Accelerator Cards & Visualizer for Autodesk Maya Imagination Technologies
  15. Imagination retires Caustic Visualizer for Maya CG Channel July 7th, 2014
  16. Visualizer for SketchUp - Official End-of-Product Announcement Imagination Technologies
  17. Ray Tracing on the Wizard GPU Archived 2016-10-14 at the Wayback Machine Imagination Technologies 2016
  18. 英Imagination,レイトレ対応GPU「PowerVR Wizard」の実動チップによるリアルタイムデモを世界初公開 (in Japanese) 4Gamer.net November 18, 2015


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.