BotFighters

BotFighters is a location-based mobile game and a pervasive game,[1] developed by It's Alive Mobile Games AB![2][3] (acquired by Digiment[4] in 2007) designed to be a MMORPG[5] played in an urban environment.[2] It was possibly the world's first commercial location-based game.[2][6] It was first released in Sweden on 14 March 2001, and later in Russia, Finland, Ireland and China.[2][7][8] In 2002, it was awarded with an Award of Distinction, Net Vision category in the Prix Ars Electronica.[9]

BotFighters
Developer(s)It's Alive Mobile Games AB!
Platform(s)Mobile phone (Java ME)
Release
    • EU: March 14, 2001

The mission of the game was to locate and destroy other players. Each player was represented in the game as a robot warrior.[1] Successful battles were rewarded with money which could be traded in, via a website, for armor upgrades and other features for the player's robot. The game was temporally expansive, because there were no safe zones or timeouts; players were always playing. The likeness of the game has been compared to that of Paintball.[2]

Gameplay

BotFighters is an location-based mobile game and a pervasive game, that makes use of the positioning technology of a mobile phone to playing the game.[10]

gollark: So it'll be more of a slow increase, hopefully going down a few weeks afterward.
gollark: But if they buy enough to send it up massively, it'll be out of reach for another week.
gollark: Initially a few people will have the required weeks of shard earnings for a CB gold, yes?
gollark: Ah, but it can't skyrocket fast.
gollark: So, a cave messup?

See also

References

  1. von Borries, Friedrich; Walz, Steffen P.; Böttger, Matthias, eds. (2007), "BotFighters: A Game That Surrounds You", Space Time Play, Basel, Boston, Berlin: Birkhäuser Verlag AG, pp. 226–227, ISBN 978-3-7643-8414-2
  2. Montola, Markus; Stenros, Jaakko; Waern, Annika (2009). Pervasive Games. Theory and Design. Experiences on the Boundary Between Life and Play. Morgan Kaufmann Publishers. doi:10.1201/9780080889795. ISBN 978-0-1237-4853-9. Retrieved 18 October 2013.
  3. "It's Alive Mobile Games AB". Archived from the original on 7 February 2005. Retrieved 18 October 2013.
  4. "Digiment". 2007. Retrieved 18 October 2013.
  5. Oppermann, Leif (2009). Facilitating the development of location-based experiences (PhD thesis). University of Nottingham. OCLC 757085363. EThOS uk.bl.ethos.508291.
  6. Gordon, Eric; Silva, Adriana de Souza e (2011). Net Locality: Why Location Matters in a Networked World (1. ed.). John Wiley & Sons. p. 67. ISBN 978-1-4443-4065-5. Retrieved 27 June 2019. BotFighters -encyclopedia -wikipedia.
  7. Dennis, Tony (21 October 2003). "Botfighters - a new Russian addiction". The Inquirer. Breakthrough Publishing Ltd. Retrieved 18 October 2013.
  8. Laois Nationalist: Mobile could be playing an expensive game Archived August 11, 2007, at the Wayback Machine
  9. Ars Electronica Archive Archived October 21, 2006, at the Wayback Machine
  10. Dodson, Sean (15 August 2002). "Ready, aim, text". The Guardian. Guardian News & Media Limited. Retrieved 27 June 2019.
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