Booby Kids

Booby Kids (ブービーキッズ) is an action video game for the Nintendo Family Computer. This video game is the home conversion of Nichibutsu's arcade game, Kid no Hore Hore Daisakusen (キッドのホレホレ大作戦), that was originally supposed to be named Booby Kids.

Booby Kids
Cover art
Developer(s)Nihon Bussan
Publisher(s)Nihon Bussan
Composer(s)Kenji Yoshida
Platform(s)Family Computer
Release
Genre(s)Action
Mode(s)Single-player

In 1993, Nichibutsu released for the Game Boy a similar game entitled Booby Boys.[2][3]

Gameplay

Gameplay of the game's first world.

Booby Kids is a game played form an overhead perspective, with the player taking on the role of one of the titular Booby Kids, named for their ability to instantly dig booby traps in front of where they stand and bury hostile enemies that attempt to seek out and ultimately destroy the Booby Kids. Compared to Kid no Hore Hore Daisakusen, the levels in Booby Kids feature more of a reliance on puzzle-solving in addition to the maze like structures of the original game.

Levels range from the conventional Prehistory setting of the first four levels to feudal Japan and even some futuristic levels inspired by science fiction.[4] There are 21 levels in this game with five different bonus levels to gain extra points in. Objects to acquire in the other time zones include coconuts (in the prehistoric era), ancient Japanese scrolls (in feudal Japan), radios (in the World War II era), bags of money (in the modern era), and computer monitors (retrieved in the future era).[5]

gollark: "Your computer caught a virus. You're going to need to sterilize it."
gollark: You'd also probably get, because these biological computing organisms would be in monoculturey environments optimized for maximum growth, and waste energy on non-essential-for-life stuff like computation, stuff adapting to prey on biological computers.
gollark: > antibodies
gollark: Also, you might end up with wild bacteria getting in and causing problems.
gollark: The self-replicating aspect gives you all the !!FUN!! of distributed computing systems and exciting new ones.

See also

References


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