Bob Spargo Sr.
Robert Henry "Bob" Spargo (7 July 1913 – 14 May 1994) was a former Australian rules footballer who played with Footscray and Melbourne in the Victorian Football League (VFL).[1]
Bob Spargo | |||
---|---|---|---|
Personal information | |||
Full name | Robert Henry Spargo | ||
Date of birth | 7 July 1913 | ||
Date of death | 14 May 1994 80) | (aged||
Original team(s) | Riversides | ||
Height | 175 cm (5 ft 9 in) | ||
Weight | 69 kg (152 lb) | ||
Playing career1 | |||
Years | Club | Games (Goals) | |
1934–41 | Footscray | 65 (6) | |
1942 | Melbourne | 2 (0) | |
Total | 67 (6) | ||
1 Playing statistics correct to the end of 1942. | |||
Sources: AFL Tables, AustralianFootball.com |
Family
The son of Luke Spargo and Rena Ann Spargo, née McHenry, Robert Henry Spargo was born on 7 July 1913. He married Dorothy Annie "Dot" White (1913-2016) in 1938.
Football
Spargo's two sons Bob Jr and Ricky also both played for Footscray Football Club. His grandson Paul and great-grandson Charlie both played for Melbourne Football Club.[2]
Athlete
Spargo was an accomplished professional athlete who was placed 3rd in both the 1936 and 1940 Stawell Gift finals.[3] In 1936 he was 3rd off 9¾yds to Roy McCann and in 1940 he was 3rd off 8yds to Alex Reid.
Notes
- Holmesby, Russell; Main, Jim (2009). The Encyclopedia of AFL Footballers: every AFL/VFL player since 1897 (8th ed.). Seaford, Victoria: BAS Publishing. p. 786. ISBN 978-1-921496-00-4.
- "Four-gen footy family: Young Dee to make history". AFL NSW / ACT. 8 December 2017. Retrieved 28 May 2018.
- Morris, Tom (21 November 2017). "AFL draft 2017: Charlie Spargo a pocket rocket that looms as fourth generation VFL/AFL player". Fox Sports (Australia). News Corp Australia. Retrieved 29 April 2018.
- Watt, Gary (2008). Stawell Gift Almanac 1st ed. Legacy Books.
gollark: Where it shines is in performing random useful tasks which there isn't dedicated hardware available for, linking together disparate systems (much more practically than redstone), working as a "microcontroller" to control something based on a bunch of input data, and entertainment-/decorative-type things (displaying stuff on monitors and whatnot, and music with Computronics).
gollark: For example, quarrying. CC has turtles. They can dig things. They can move. You can make a quarry out of this, and people have. But in practice, they're not hugely fast or efficient, and it's hard to make it work well in the face of stuff like server restarts, while a dedicated quarrying device from a mod will handle this fine and probably go faster if you can power it somehow.
gollark: I honestly don't think CC is particularly overpowered even with turtles. While it can technically do basically anything, most bigger packs will have special-purpose devices which are more expensive but do it way better, while CC is very annoying to have work.
gollark: Out of all the available APIs in _G the only ones I can see which allow I/O of some sort directly and don't just make some task you can technically already do more convenient are `fs`, `os`, `redstone`, `http`, and `term`. You can, at most, probably disable `http` and `redstone` without breaking everything horribly, and it would still be annoying.
gollark: What other stuff would you disable, anyway? I don't think there's much which isn't just a utility API of some sort which you can disable without more problems.
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