Blowing snow

Blowing snow[1] is snow lifted from the surface by the wind, at eye level (1.8 m or 6 ft) or more,[2] that will reduce visibility. Blowing snow can come from falling snow or snow that already accumulated on the ground but is picked up and blown about by strong winds. It is one of the classic requirements for a blizzard. Its METAR code is BLSN. If the snow remains below 1.8 m (6 ft), it will be called drifting snow (METAR code DRSN). The snow which is being blown about may deposit as snowdrifts.

Formation

Visibility reduced in blowing snow during a ground blizzard

There are 3 ways of producing blowing snow:

  1. In horizontal advection conditions, the winds blow across the surface of the earth with very little if any large-scale upward motion.
  2. In convection conditions, the winds exhibit large-scale upward motion lifting the snow into the atmosphere creating drifting waves of snow up to 500 m (1,600 ft) in height.
  3. In thermal-mechanical mixing conditions, massive convective rolls form in the atmosphere and the blizzard may be observed from space with the blizzards convective rolls creating waves of snow (also known as snow billows)[3] resembling lake or ocean effect snow bands. The extreme conditions can quickly bury a two-storey home and make breathing very difficult if not impossible if caught outdoors.
gollark: But all the other cool languages have it and we MUST emulate them.
gollark: Oh, further gollarC idea: async/await! I don't know how this will be integrated into anything else and I don't care!
gollark: ÆÆÆÆÆÆÆÆÆÆææææææÆÆÆÆÆæææææÆÆÆÆææææææææÆÆÆÆÆæÆæ
gollark: Well, yes, but I see a decent amount of things implementing their own simple linked lists when in a sane language they would just use a `seq[T]` or `Vec<T>` and be faster and saner.
gollark: I would be unsurprised if at least 10% of linked list use wasn't just because linked lists are mildly easier to implement yourself in C than vectors.

See also

Notes


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