Bloodtree Rebellion

Bloodtree Rebellion is a two-player board wargame designed by Lynn Willis and published by Game Designers' Workshop in 1979.

Bloodtree Rebellion
Publisher(s)Game Designers' Workshop
Years active1979
Genre(s)Board wargame

Gameplay

Bloodtree Rebellion is a game about guerilla warfare on the planet of Somber.[1] On one side, the Mykin military controls the planet with an iron fist and a vast array of weapons. On the other side, humans — and eventually indigenous aliens — rebel against the Mykin in a series of hit-and-run raids. After one such raid, the rebels flee into the Bloodtree Forest to escape from Mykin retaliation.[2]

Reception

In the March 1980 edition of Ares Magazine (Issue #1), David Ritchie gave Bloodtree Rebellion an average rating of 6 out of 9, saying, "if you remove the sf trappings, you have a very accurate treatise on the 'little wars' of our own age. Somewhat complex, but playable within a few hours. Buck Rogers goes to Vietnam."[3]

In the March-April 1980 edition of The Space Gamer (Issue No. 27), Keith Gross gave a thumbs down, commenting, ""Bloodtree Rebellion is a game to be admired, not played. The political system is innovative and intriguing, the game and background are well-integrated, and guerrilla war is simulated very well. Those interested in these things will find the game interesting. Those who want a game to play over and over should look elsewhere." [1]

In the January 1981 edition of Dragon (Issue 45), Roberto Camino liked the game, calling it "one of the most flavorful sci-fi entries", but he warned about the game's many rules, saying, "Designer Lynn Willis conjures up a memorable world in vivid detail and breathes life into it with an innovative game system, but at the price of considerable complexity."[2]

gollark: I feel like that was clear from me mentioning Nim.
gollark: Nim is. I am complaining about Nim.
gollark: I don't mean change C accordingly, I mean don't propagate the mistake to new languages.
gollark: A byte, i.e. "foolish ASCII or extended ASCII character", should just be `byte` or `u8` or something.
gollark: Unicode should be the default, and something should not be named `char` if it cannot actually hold a character.

References

  1. Gross, Keith (March–April 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (27): 30.
  2. Camino, Roberto (January 1981). "The Dragon's Augury". Dragon. TSR, Inc. (45): 63.
  3. Ritchie, David (March 1980). "A Galaxy of Games". Ares Magazine. Simulations Publications, Inc. (1): 28.
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