Beta skeleton

In computational geometry and geometric graph theory, a β-skeleton or beta skeleton is an undirected graph defined from a set of points in the Euclidean plane. Two points p and q are connected by an edge whenever all the angles prq are sharper than a threshold determined from the numerical parameter β.

The circle-based 1.1-skeleton (heavy dark edges) and 0.9-skeleton (light dashed blue edges) of a set of 100 random points in a square.

Circle-based definition

The empty regions Rpq defining the circle-based β-skeleton. Left: β < 1. Center: β = 1. Right: β > 1.

Let β be a positive real number, and calculate an angle θ using the formulas

For any two points p and q in the plane, let Rpq be the set of points for which angle prq is greater than θ. Then Rpq takes the form of a union of two open disks with diameter βd(p,q) for β  1 and θ  π/2, and it takes the form of the intersection of two open disks with diameter d(p,q)/β for β  1 and θ  π/2. When β = 1 the two formulas give the same value θ = π/2, and Rpq takes the form of a single open disk with pq as its diameter.

The β-skeleton of a discrete set S of points in the plane is the undirected graph that connects two points p and q with an edge pq whenever Rpq contains no points of S. That is, the β-skeleton is the empty region graph defined by the regions Rpq.[1] When S contains a point r for which angle prq is greater than θ, then pq is not an edge of the β-skeleton; the β-skeleton consists of those pairs pq for which no such point r exists.

Lune-based definition

Some authors use an alternative definition in which the empty regions Rpq for β > 1 are not unions of two disks but rather lenses (more often called in this context "lunes"), intersections of two congruent disks with diameter βd(pq), such that line segment pq lies on a radius of both disks and such that the points p and q both lie on the boundary of the intersection. As with the circle-based β-skeleton, the lune-based β-skeleton has an edge pq whenever region Rpq is empty of other input points. For this alternative definition, the relative neighborhood graph is a special case of a β-skeleton with β = 2. The two definitions coincide for β  1, and for larger values of β the circle-based skeleton is a subgraph of the lune-based skeleton.

One important difference between the circle-based and lune-based β-skeletons is that, for any point set that does not lie on a single line, there always exists a sufficiently large value of β such that the circle-based β-skeleton is the empty graph. In contrast, if a pair of points p and q has the property that, for all other points r, one of the two angles pqr and qpr is obtuse, then the lune-based β-skeleton will contain edge pq no matter how large β is.

History

β-skeletons were first defined by Kirkpatrick & Radke (1985) as a scale-invariant variation of the alpha shapes of Edelsbrunner, Kirkpatrick & Seidel (1983). The name, "β-skeleton", reflects the fact that in some sense the β-skeleton describes the shape of a set of points in the same way that a topological skeleton describes the shape of a two-dimensional region. Several generalizations of the β-skeleton to graphs defined by other empty regions have also been considered.[1][2]

Properties

If β varies continuously from 0 to ∞, the circle-based β-skeletons form a sequence of graphs extending from the complete graph to the empty graph. The special case β = 1 leads to the Gabriel graph, which is known to contain the Euclidean minimum spanning tree; therefore, the β-skeleton also contains the Gabriel graph and the minimum spanning tree whenever β  1.

For any constant β, a fractal construction resembling a flattened version of the Koch snowflake can be used to define a sequence of point sets whose β-skeletons are paths of arbitrarily large length within a unit square. Therefore, unlike the closely related Delaunay triangulation, β-skeletons have unbounded stretch factor and are not geometric spanners.[3]

Algorithms

A naïve algorithm that tests each triple p, q, and r for membership of r in the region Rpq can construct the β-skeleton of any set of n points in time O(n3).

When β  1, the β-skeleton (with either definition) is a subgraph of the Gabriel graph, which is a subgraph of the Delaunay triangulation. If pq is an edge of the Delaunay triangulation that is not an edge of the β-skeleton, then a point r that forms a large angle prq can be found as one of the at most two points forming a triangle with p and q in the Delaunay triangulation. Therefore, for these values of β, the circle-based β-skeleton for a set of n points can be constructed in time O(n log n) by computing the Delaunay triangulation and using this test to filter its edges.[2]

For β < 1, a different algorithm of Hurtado, Liotta & Meijer (2003) allows the construction of the β-skeleton in time O(n2). No better worst-case time bound is possible because, for any fixed value of β smaller than one, there exist point sets in general position (small perturbations of a regular polygon) for which the β-skeleton is a dense graph with a quadratic number of edges. In the same quadratic time bound, the entire β-spectrum (the sequence of circle-based β-skeletons formed by varying β) may also be calculated.

Applications

The circle-based β-skeleton may be used in image analysis to reconstruct the shape of a two-dimensional object, given a set of sample points on the boundary of the object (a computational form of the connect the dots puzzle where the sequence in which the dots are to be connected must be deduced by an algorithm rather than being given as part of the puzzle). Although, in general, this requires a choice of the value of the parameter β, it is possible to prove that the choice β = 1.7 will correctly reconstruct the entire boundary of any smooth surface, and not generate any edges that do not belong to the boundary, as long as the samples are generated sufficiently densely relative to the local curvature of the surface.[4] However in experimental testing a lower value, β = 1.2, was more effective for reconstructing street maps from sets of points marking the center lines of streets in a geographic information system.[5] For generalizations of the β-skeleton technique to reconstruction of surfaces in three dimensions, see Hiyoshi (2007).

Circle-based β-skeletons have been used to find subgraphs of the minimum weight triangulation of a point set: for sufficiently large values of β, every β-skeleton edge can be guaranteed to belong to the minimum weight triangulation. If the edges found in this way form a connected graph on all of the input points, then the remaining minimum weight triangulation edges may be found in polynomial time by dynamic programming. However, in general the minimum weight triangulation problem is NP-hard, and the subset of its edges found in this way may not be connected.[6]

β-skeletons have also been applied in machine learning to solve geometric classification problems[7] and in wireless ad hoc networks as a mechanism for controlling communication complexity by choosing a subset of the pairs of wireless stations that can communicate with each other.[8]

Notes

gollark: And just randomly tries different things until I say that they look less wrong.
gollark: Oh, and he is apparently entirely incapable of generalization or remembering things from more than 15 seconds ago.
gollark: He doesn't understand some things, which is fine I guess, but he also doesn't seem to understand the things he needs to understand to understand those things either, and seems to think he's done with things when the arbitrary computer marking thing™ says so even when it's repeatedly blatantly wrong, and wants me to just give him answers so he'll apparently learn from them.
gollark: Trying to explain "algebraic proof" to Zachary is so intensely frustrating.
gollark: I don't think that's right either.

References

  • Amenta, Nina; Bern, Marshall; Eppstein, David (1998), "The crust and the beta-skeleton: combinatorial curve reconstruction", Graphical Models & Image Processing, 60/2 (2): 125–135, archived from the original on 2006-03-22.
  • Bhardwaj, Manvendu; Misra, Satyajayant; Xue, Guoliang (2005), "Distributed topology control in wireless ad hoc networks using ß-skeleton", Workshop on High Performance Switching and Routing (HPSR 2005), Hong Kong, China (PDF), archived from the original (PDF) on 2011-06-07.
  • Bose, Prosenjit; Devroye, Luc; Evans, William; Kirkpatrick, David G. (2002), "On the spanning ratio of Gabriel graphs and β-skeletons", LATIN 2002: Theoretical Informatics, Lecture Notes in Computer Science, 2286, Springer-Verlag, pp. 77–97, doi:10.1007/3-540-45995-2_42.
  • Cardinal, Jean; Collette, Sébastian; Langerman, Stefan (2009), "Empty region graphs", Computational Geometry Theory & Applications, 42 (3): 183–195, doi:10.1016/j.comgeo.2008.09.003.
  • Cheng, Siu-Wing; Xu, Yin-Feng (2001), "On β-skeleton as a subgraph of the minimum weight triangulation", Theoretical Computer Science, 262 (1–2): 459–471, doi:10.1016/S0304-3975(00)00318-2.
  • Edelsbrunner, Herbert; Kirkpatrick, David G.; Seidel, Raimund (1983), "On the shape of a set of points in the plane", IEEE Transactions on Information Theory, 29 (4): 551–559, doi:10.1109/TIT.1983.1056714.
  • Eppstein, David (2002), "Beta-skeletons have unbounded dilation", Computational Geometry Theory & Applications, 23 (1): 43–52, arXiv:cs.CG/9907031, doi:10.1016/S0925-7721(01)00055-4.
  • Hiyoshi, H. (2007), "Greedy beta-skeleton in three dimensions", Proc. 4th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD 2007), pp. 101–109, doi:10.1109/ISVD.2007.27.
  • Hurtado, Ferran; Liotta, Giuseppe; Meijer, Henk (2003), "Optimal and suboptimal robust algorithms for proximity graphs", Computational Geometry Theory & Applications, 25 (1–2): 35–49, doi:10.1016/S0925-7721(02)00129-3.
  • Keil, J. Mark (1994), "Computing a subgraph of the minimum weight triangulation", Computational Geometry Theory & Applications, 4 (1): 18–26, doi:10.1016/0925-7721(94)90014-0.
  • Kirkpatrick, David G.; Radke, John D. (1985), "A framework for computational morphology", Computational Geometry, Machine Intelligence and Pattern Recognition, 2, Amsterdam: North-Holland, pp. 217–248.
  • O'Rourke, Joseph (2000), "Computational Geometry Column 38", SIGACT News, 31 (1): 28–30, arXiv:cs.CG/0001025, doi:10.1145/346048.346050.
  • Radke, John D.; Flodmark, Anders (1999), "The use of spatial decompositions for constructing street centerlines" (PDF), Geographic Information Sciences, 5 (1): 15–23.
  • Toussaint, Godfried (2005), "Geometric proximity graphs for improving nearest neighbor methods in instance-based learning and data mining", International Journal of Computational Geometry and Applications, 15 (2): 101–150, doi:10.1142/S0218195905001622.
  • Veltkamp, Remko C. (1992), "The γ-neighborhood graph" (PDF), Computational Geometry Theory & Applications, 1 (4): 227–246, doi:10.1016/0925-7721(92)90003-B.
  • Wang, Weizhao; Li, Xiang-Yang; Moaveninejad, Kousha; Wang, Yu; Song, Wen-Zhan (2003), "The spanning ratio of β-skeletons", Proc. 15th Canadian Conference on Computational Geometry (CCCG 2003) (PDF), pp. 35–38.
  • Zhang, Wan; King, Irwin (2002), "Locating support vectors via β-skeleton technique", Proc. Proceedings of the 9th International Conference on Neural Information Processing (ICONIP'02), Orchid Country Club, Singapore, November 18-22, 2002 (PDF), pp. 1423–1427.
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