Bedlam (1982 video game)

Bedlam is an TRS-80 based text adventure game written for the TRS-80 by Robert Arnstein and released by Tandy Corporation in 1982.[1] It was ported to the TRS-80 Color Computer.[2] The object of the game is to escape a lunatic asylum. There are several ways to escape but only one random exit is active each time the game is loaded.

Bedlam
Manual cover art
Developer(s)Robert Arnstein
Publisher(s)Tandy Corporation
Platform(s)TRS-80,TRS-80 Color Computer
Release1982
Genre(s)Interactive fiction

Gameplay

Opening screen

The game is text only. Players move through the asylum by typing simple instructions using a verb-noun command such as, "go north" or "get the key". There are NPCs such as Houdini and Picasso that can be either helpful or an obstacle.

gollark: On that note, I just added generation count counting to potatOS!
gollark: I prefer potatOS superglobals, which are shared across all computers.
gollark: Never mind the certainly huge amount of bugs which could emerge from some hours running twice, or not at all, and the extreme hassle of dealing with also having to translate pre-DST-implementation and post-DST-implementation dates!
gollark: Why not just MEDDLE WITH THE VERY FABRIC OF TIME ITSELF instead of changing working hours?
gollark: Tired of getting up at times which don't... align with the sun, or something?

References

  1. Pitre, Boisy (2014). CoCo: The Colorful History of Tandy's Underdog Computer. Boca Raton, Florida: CRC Press. p. 45.
  2. Boyle, L. Curtis. "Bedlam". Tandy Color Computer Games.


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