Battlebikes

Battlebikes is a supplement published by Games Workshop in 1984 for the near-future post-apocalyptic combat board game Battlecars.

Gameplay

Battlebikes, the first expansion for Battlecars, was designed by Gary Chalk, Albie Fiore and Ian Livingstone, and adds combat motorcycles to the game.[1] The components include

  • cards and counters for six motorcycles
  • weapon counters
  • a rulebook

In addition to new rules about combat motorcycles, the rulebook includes two scenarios. In one scenario, "Raid on Taccoville", seven townspeople try to stop three bikers from robbing a bank. In the second scenario, "Smokey Joe's Cafe", four bikers take on two combat cars.[1]

Reception

In the August 1984 edition of White Dwarf (Issue #56), Ian Waddelow thought that "the introduction of armoured motorcycles is a welcome addition" to Battlecars, but wondered why no new weapons had been developed. He admired the two scenarios, calling them "the nicest feature of this supplement, and I hope there'll be more printed in the future." He concluded by giving the supplement an average overall rating of 7 out of 10, saying, "If you liked Battlecars then Battlebikes is a winner, though a few new weapons would have been nice."[1]

gollark: Than a phone? I mean, yes, they fix some of the problems, but aren't as portable.
gollark: I'm pretty sure a lot of people just use phones for most computing tasks *anyway* now.
gollark: It is more problematic if it can be remotely exploited by non-carriers into doing things, which has apparently been the case.
gollark: It doesn't really matter if the SIM card is calling/SMSing/TCPing because the carrier literally *runs the network* and could also just do things in your name on their end.
gollark: I mean, the carrier can just do that from their end.

References

  1. Waddelow, Ian (August 1984). "Open Box". White Dwarf. Games Workshop (Issue 56): 14.
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