Battle for the Golden Sun

Battle for the Golden Sun is an adventure published by West End Games in 1988 for the science fiction role-playing game Star Wars: The Roleplaying Game.

Publication history

Battle for the Golden Sun was written by Douglas Kaufman, with a cover by Greg Guler and James Bauer, and illustrations by Jeff Dee, and was published by West End Games in 1988 as an 40-page booklet, a 4-page pamphlet, and a large color map.[1]

Contents

This adventure is set on a water planet in the Star Wars universe populated by an alien race that is being threatened by Imperial forces. Part of the adventure takes place underwater.[2]

Reception

In the March 1990 edition of Dragon (Issue #155), Jim Bambra "approached this adventure with high expectations", given that it had been awarded best RPG at the 1988 Origins Awards. However, Bambra was somewhat disappointed in the product. He conceded that it did contain "some nice elements". He liked its use of the Force, saying this was "the best use of the Force in any Star Wars adventure, making the Force an integral part of the story instead of just a means for PCs to employ magical powers." But Bambra was ambivalent about the scripting of the adventure, which was "pretty tight, reducing the options of the player characters, but it moves along nicely and contains some well-staged combat sequences." He was not impressed by the underwater aspect of the adventure, which he felt suffered from a lack of specifics about "how to successfully stage underwater settings." He also felt there were not enough details about either the planet or the alien race. Bambra concluded that the adventure "moves at a rapid pace but at the cost of a more fully realized setting."[2]

Awards

Battle for the Golden Sun won the Origins Award for Best Roleplaying Adventure of 1988.[3]

Reviews

gollark: This is the wrong mod then.
gollark: I find that CC can be nicer for this sort of base automation task, since it can interact with a good number of things, and making computers is easier and less hassle.
gollark: If you expect a mod with *general-purpose computers* to basically just offer random specific commands for your random specific (and under-detailed) usecases, you're doing it wrong.
gollark: Maybe not the item restocking one. I don't know how good the interfaces to AE2 or whatever are.
gollark: It's capable of it. You're using it wrong.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 323. ISBN 0-87975-653-5.
  2. Bambra, Jim (March 1990). "Roleplaying Reviews". Dragon. TSR, Inc. (155): 82.
  3. "1989 Origins Awards winners". Archived from the original on 2008-11-21. Retrieved 2007-08-24.
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