Basketball Nightmare

Basketball Nightmare is a 1989 basketball video game that was released exclusively for the Sega Master System in Europe, Canada, and Brazil.

Basketball Nightmare
European cover art
Developer(s)Sega[1]
Publisher(s)Sega[1]
Designer(s)Tommy Ha Okorarenai
Ore Tensai Yamguchi
Watashi Tomocyan Ga Iina
Yasuo Te Wakatuki
Composer(s)Tokiwa Dota[2]
Ice Nagakura
Platform(s)Sega Master System[1]
Release
Genre(s)Arcade-style basketball
Mode(s)Single-player
Multiplayer

Gameplay

The player is the captain of the hometown basketball team. Before he could prepare his team to win the all-American tournament, he started to have strange dreams about playing basketball in exotic locations against exotic creatures.[3]

Players have to play against the undead in a basketball court that is secluded in a cemetery.

The first level is against werewolves in the forest. Then, the gameplay involves into a game against the vampires inside a cave of skeletons before progressing into games against geisha and even against a troop of samurai warriors. Each opposing player is represented in a super-deformed anime style.[4] Players can replay the matches that they lost until they finally beat the opposing team. Players must choose between a 15-minute game, a 30-minute game, or a 45-minute game. Several basketball fouls can be called; including traveling, charging (the player with the ball intentionally collides with a defender), and pushing (the defending player intentionally colliding with the ball handler).[3]

There is an alternate mode that allows players to play "international basketball" against countries like the US, Japan, Cuba, China, the German Democratic Republic, the Soviet Union, Canada, and France.[3]

gollark: Tech companies are interesting because they can service tons of people with few workers.
gollark: Google just has to keep services up for them and mine their data.
gollark: They don't have to manage every detail of the stuff that goes to them, though.
gollark: I'm not sure about that, most of them deal with less stuff and fewer people.
gollark: I think the biggest problem, though, is how to decide on what to optimize for.

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.