Barrow Hill: Curse of the Ancient Circle

Barrow Hill: Curse of the Ancient Circle is a horror adventure game developed by Shadow Tor Studios. Released in 2006, it is set in the site of Barrow Hill, based on real geographical locations in Cornwall, England.

Barrow Hill: Curse of the Ancient Circle
Developer(s)Shadow Tor Studios
Publisher(s)Shadow Tor Studios
Lighthouse Interactive
Got Game Entertainment
Akella
SeriesBarrow Hill 
Platform(s)Microsoft Windows
ReleaseApril 16, 2006 (From Shadow Tor Studios)
September 1, 2006 (US)
October 6, 2006 (EU)
Genre(s)First-person adventure
Mode(s)Single player

Plot

Forced to spend a sinister night there, the player will investigate what is happening to the local people and why an archeological dig, led by professor Conrad Morse, has created so much unrest and hostility among the local community. During the exploration of the local legends and superstitions, the mystery will be unfold while using modern electronic devices like PDAs, GPS and metal detectors to unfold the mystery.

Gameplay

It is played as a classic first person "point and click" adventure, with the world being represented by pre-rendered, animated screens. The adventure is based on a non linear structure, that gives the players a lot of freedom in exploring the environment and collecting clues at their own pace.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[1]
Review scores
PublicationScore
Adventure Gamers[2]
Eurogamer5/10[3]
GameSpot2.6/10[4]
IGN8.1/10[5]
VideoGamer.com6/10[6]

The game received "mixed or average" reviews according to video game review aggregator Metacritic.[1] Some of the reviewers praised the creepy atmosphere, the quality of both audiovisual aspects and the logical game structure. The game puzzles were considered to be very well integrated with the story and the environment, never seeming like artificial obstacles to the player.[2][7] Eurogamer gave the game a 5/10 stating that the storyline "fizzles disappointingly as the game comes to its rather abrupt end."[3] GameSpot criticized the lack of engagement and scare factor, comparing the game to "a wait in a doctor's office."[4]

gollark: This would also utterly destroy the web security model.
gollark: But that way is faster, cheaper and more effective.
gollark: That works.
gollark: Yes.
gollark: So you know where you have the underground belt entrance thing below the belt going right to left.

References

  1. "Barrow Hill: Curse of the Ancient Circle for PC Reviews". Metacritic. Retrieved January 30, 2019.
  2. King, Tom (May 22, 2006). "Review: Barrow Hill". Adventure Gamers. Archived from the original on April 24, 2012. Retrieved November 26, 2012.
  3. Allen, Darren (November 18, 2006). "Barrow Hill". Eurogamer. Retrieved November 26, 2012.
  4. Todd, Brett (August 24, 2006). "Barrow Hill: Curse of the Ancient Circle Review". GameSpot. Archived from the original on November 23, 2012. Retrieved November 26, 2012.
  5. Krause, Staci (August 28, 2006). "Barrow Hill: Curse of the Ancient Circle Review". IGN. Retrieved January 30, 2019.
  6. Vandervell, Andrew (October 31, 2006). "Barrow Hill Review". VideoGamer. Retrieved January 30, 2019.
  7. "Barrow Hill Review". Just Adventure. Archived from the original on October 10, 2011. Retrieved November 26, 2012.
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