Bank Heist (Atari 2600)

Bank Heist is a maze game written by Bill Aspromonte for the Atari 2600 and published by 20th Century Fox in 1983.[1]

Bank Heist
Developer(s)20th Century Fox
Publisher(s)20th Century Fox
Designer(s)Bill Aspromonte[1]
Platform(s)Atari 2600
Release1983
Genre(s)Maze
Mode(s)Single-player

Gameplay

Gameplay screenshot

Each level in Bank Heist is a maze-like city (similar to Pac-Man). The objective of the game is to rob as many banks as possible while avoiding the police. The player controls a car called the Getaway Car. The car has a limited amount of fuel, which can be refilled by changing cities. Robbing a bank will cause a cop car to appear, as well as another bank. Up to three cars can be present in a city at a time. Cars can be destroyed by dropping dynamite out the tail pipe of the Getaway Car (however, dynamite can also destroy the Getaway Car). The player starts out with four spare cars (lives). Lives are lost by running out of fuel, being hit by dynamite, or hitting a cop car. If the player can rob nine banks in one city, an extra car is earned.

The left and right difficulty switches alter how hard the game is. When the left difficulty switch is set to A, the cop cars are smarter in catching the Getaway Car; when it's set to B, enemy cars move in a more set pattern. When the right difficulty switch is set to A, the banks appear in random spots; when the switch is set to B, the banks appear in preset locations.

Reception

gollark: ?rps rock
gollark: With this mechanism, you can't prove that the bot isn't doing evilness by picking a counter to your move after seeing it, so it's bad.
gollark: It does. Most bots opt out of it.
gollark: Imagine not using secure zero-knowledge rock-paper-scissors.
gollark: 500 years is more time than the technologies you need have *existed*. Nobody knows and parts will undergo exotic degradation issues we can't even predict now.

See also

References


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