Bananagrams

Bananagrams is a word game invented by Abraham Nathanson and Rena Nathanson [1] of Cranston, Rhode Island, wherein lettered tiles are used to spell words.

Bananagrams
Designer(s)Abraham Nathanson, Rena Nathanson
Players2–8
Setup time1–2 minutes
Random chanceLow (tile drawing)
Skill(s) requiredSpelling
Anagramming
Websitehttp://www.bananagrams.com/

Nathanson conceived and developed the idea for the game with the help of his family.[2] The name is derived from the founding family's claim that it's the "anagram game that will drive you bananas!"[3] Beginning as a family innovation, Bananagrams was made available to the public in January 2006 at the London Toy Fair.[4] The game is similar to the older Scrabble variant Take Two.

Gameplay involves arranging one's tiles into a grid of connected words faster than one's opponents. The object of the game is to be the first to complete a word grid after the pool of tiles has been exhausted. The tiles come in a fabric banana-shaped package.[5]

Gameplay

Bananagrams game bag and word tiles
An arranged word grid with a newly drawn tile, "T" (left). In order to fit the "T" in, the "D" at the end of "F O O D" can be moved to another position at which it spells a valid word, yet where "T" would not spell a word, so that "T" can take "D"'s current position (right).

The game consists of 144 lettered tiles[6] that are placed face down on the playing surface. This is called the 'Bunch'. The same number of tiles is drawn by each player (between 11 and 21 depending on the number of players – 1 to 8 people can play), and once a player calls out "Split!", all the players turn over their tiles to reveal the lettered sides. Each player races to create their own word grids by arranging the letters to form words connected in intersecting or interlocking manner (words should not be separate from one another). You may rearrange your grid as many times as you like – the name "Bananagrams" is a play on the word anagrams, as one must often rearrange the words one has already formed in order to allow newly drawn tiles to be placed into one's grid. When a player uses up all of their tiles, they call out "Peel!" and each player must draw a new tile from the pool of remaining tiles ("the Bunch").

If at any time during play a player gets stuck with a tricky letter, the player can announce "Dump!" and exchange any letter for three tiles from the "Bunch".

When there are fewer tiles in the "Bunch" than there are players, the first person to use up all their letters shouts "Bananas" and wins, becoming Top Banana if all of their words are valid.

The letter distribution is as follows:[7]

  • 2: J, K, Q, X, Z
  • 3: B, C, F, H, M, P, V, W, Y
  • 4: G
  • 5: L
  • 6: D, S, U
  • 8: N
  • 9: T, R
  • 11: O
  • 12: I
  • 13: A
  • 18: E

Comparison with other games

Bananagrams uses elements of both Boggle and Scrabble. It is similar to Boggle in the sense that gameplay is simultaneous, yet players build interlocking puzzles similar to those in Scrabble. Because Bananagrams can be played by players at any (English) reading level, the game is useful for children who are learning to spell, and has been touted as both educational[8] and popular among consumers. An independent psychologist reviewed Bananagrams and expressed her recommendation of Bananagrams as a positive example of creativity stimulation because, perhaps unlike Scrabble, the goal is to play all of one's tiles, which generates a need to configure and reconfigure one's word grid to accept all of the letters.[9]

Other tabletop word games that are played without a board include Anagrams, Dabble, Perquackey, Puzzlage, and Quiddler. Bananagrams is also similar to Syzygy,[10] a letter-tile game released in 1997,[11] and Double Quick.[12]

Awards

Bananagrams has won numerous awards for its innovation, popularity among consumers, and educational value:

  • Game of the Year 2009 by TOTY Awards
  • Gold Award, Good Toy Guide (UK 2006)[13]
  • Best Toy Bronze Award, Right Start Magazine (UK 2006)[13]
  • Top Toy of the Year Award, Creative Child Magazine 2007[14]
  • NAPPA Honors Award, Parenthood.com[15]

Online gameplay

An online version of Bananagrams was developed by Large Animal Games, in partnership with Majesco Entertainment. It ran from 2008 until 2012.[16]

The online version adhered to the same protocol as the tabletop edition, but certain gameplay adjustments and social features were also available. Players could play live games or send challenges to friends, and share completed games with one another. The game also included solitaire modes and "Banana Café", where the objective was to beat one's own best time.[17]

The online game version offered players the opportunity to customize the game with "Banana Chip" credits. Banana Chips were earned by playing games and by issuing and winning challenges. They could be spent in the virtual store to purchase new tiles and playing boards, and to buy in-game hints and bonuses to gain an advantage over other players. Multi-tier achievements were also awarded to players in recognition of outstanding skill, and a leaderboard contained information pertaining to other players.[18][19]

Also from Bananagrams

Bananagrams also publishes the games Bananagrams Duel, My First Bananagrams, Big Letter Bananagrams, Party Bananagrams, Appletters, Cobra Paw, Fluff, Fruitominoes, Spiky Dastards, Cheeky Butts, The Furglars, Pairsinpears, Word-a-Melon, and Zip-It.

gollark: Web applications are software. A few kilobytes of code running on a microcontroller is software.
gollark: That too!
gollark: The OS on your phone is software. The apps on your phone are also software. A script I write to run inside ComputerCraft is software.
gollark: Software is not just the word for "stuff you run on Windows".
gollark: No, *some* software can.

References

  1. Grimes, William. "Abraham Nathanson, Bananagrams Inventor, Dies at 80", The New York Times, 9 June 2010. Accessed 12 June 2010.
  2. "Toys n' Playthings, ''Featured Games and Puzzles'', April 2006". Bananagrams-intl.com. Archived from the original on 27 December 2009. Retrieved 19 August 2009.
  3. "Bananagram Beginnings". Bananagrams-intl.com. Archived from the original on 27 August 2009. Retrieved 19 August 2009.
  4. "Toy News, December 2006". Bananagrams-intl.com. Archived from the original on 27 December 2009. Retrieved 19 August 2009.
  5. "boardgamegeek.com". boardgamegeek.com. Retrieved 19 August 2009.
  6. "toycrossing.com". toycrossing.com. Archived from the original on 2 April 2009. Retrieved 19 August 2009.
  7. "Letter distributions in Bananagrams and other games". Bananagrammer.com. 13 July 2009.
  8. "Christmas Toy Review". Bananagrams-intl.com. Archived from the original on 8 December 2009. Retrieved 19 August 2009.
  9. "Evaluation by Beth Carroll, PsyD, writing for ToyDirectory Monthly Magazine, October 2006". Bananagrams-intl.com. Archived from the original on 26 December 2009. Retrieved 19 August 2009.
  10. "Syzygy – The Word Game". Archived from the original on 20 October 2011. Retrieved 15 March 2012.
  11. "About the SYZYGY Board Game". Archived from the original on 10 December 2012. Retrieved 15 March 2012.
  12. "Toy News, 2006". Bananagrams-intl.com. Archived from the original on 27 December 2009. Retrieved 19 August 2009.
  13. "Awards bibliography". Bananagrams-intl.com. Archived from the original on 10 August 2009. Retrieved 19 August 2009.
  14. "Parenthood.com". Parenthood.com. Archived from the original on 27 September 2008. Retrieved 19 August 2009.
  15. "Bananagrams Official Facebook Page". Facebook. 11 May 2013. Retrieved 11 May 2015.
  16. "Large Animal Press". Largeanimal.com. 17 November 2008. Retrieved 19 August 2009.
  17. "Facebook Game". largeanimal.com. Retrieved 19 August 2009.
  18. "Bebo Game". Apps.bebo.com. Archived from the original on 24 July 2011. Retrieved 19 August 2009.
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