Balanced Worlds

Balanced Worlds is a developer of a series 3d games for the web loosely titled the “Buddies” franchise.[1]

Balanced Worlds
Type of businessPrivate
Available inEnglish
FoundedMarch 2007
HeadquartersBeijing, China
Owners
  • Christopher Pfeiffer
  • Maxim Garber
  • Alexander Rivan Ronalds
IndustryOnline games
Internet
Social Networking
ProductsBomb Buddies
Employees40 employees
URLBalanced Worlds

Established in 2007, it creates and distributes games its Buddies games to a global audience with partners in Taiwan, the US, Southeast Asia, and China. They have offices in Beijing, China and Montreal, Quebec, Canada.[2]

The first game in the Buddies series, Bomb Buddies, was launched on June 1, 2012 and is one of the first 3D games to be available inside of the player’s web browser and as a downloadable client game.

In December 2012, Balanced Worlds was acquired by social gaming giant Kabam with undisclosed terms.[3]

Background

Balanced Worlds was founded in 2007 and is owned and operated by Chris Pfeiffer, Maxim Garber, and Alexander Rivan Ronalds.

The Buddies

The Buddies franchise was conceptualized in early 2012 with the idea of bringing back classic gaming styles using a uniform series of characters and environments. The “Buddies” are meant to represent hip teens and twenties from around the world with various styling’s and attitudes.

Bomb Buddies

Bomb Buddies is an action 3D free-to-play game. At launch, the title featured 8 simultaneous multiplayer mode and was one of the few synchronous games on the Facebook platform. The initial level set had over 120 levels with different themes and 6 modes to compete with other players in.[4]

Technology

Balanced Worlds is the creator of the Equilibrium game engine which is the technology behind their 3D in the web strategy.

gollark: JS is what you get if you put 100 language designers in a room, remove the language designers and add a bunch of monkeys with typewriters and DVORAK keyboards, and then bring the actual language designers back but force them to stick with what the monkeys wrote and only make small changes and tack on extra features after the fact, and also the language designers don't agree with each other most of the time.
gollark: Using TS means many of the errors JS wouldn't really catch except at runtime are much easier to deal with.
gollark: I like JS from an ease of development perspective, if not really a language design one.
gollark: The main thing with web is that you don't need to install anything or compile for different platforms, it just runs in a convenient browser sandbox and on basically anything modern.
gollark: Really? Hmm. This is news to me.

See also

Notes

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.