Awakenings: New Magic in 2057

Awakenings: New Magic in 2057 is a 1995 role-playing game supplement for Shadowrun published by FASA.

Contents

Awakenings: New Magic in 2057 is a supplement dedicated entirely to magic and is intended to give an insight into the way people of the Sixth World see magic, as well as detailing the new developments.[1]

Reception

Andy Butcher reviewed Awakenings: New Magic in 2057 for Arcane magazine, rating it a 7 out of 10 overall.[1] Butcher comments that "The result is a strange combination of different bits and pieces. Awakenings is still a good solid supplement, though, and will prove useful for all types of campaigns."[1]

gollark: I should totally implement this! It would be really easy with a simple hashing-type thing. The hard part would just be finding the political views and determine the weights (as I assume you don't want all politics with the same frequency).
gollark: Consistent political views are for people with consistent political views.
gollark: Alternatively, you could implement a political belief calendar.
gollark: It's not technically *impossible* to move.
gollark: And the giant radio towers of earlier than that?

References

  1. Butcher, Andy (March 1996). "Games Reviews". Arcane. Future Publishing (4): 64–65.
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