Awakenings: New Magic in 2057
Awakenings: New Magic in 2057 is a 1995 role-playing game supplement for Shadowrun published by FASA.
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Contents
Awakenings: New Magic in 2057 is a supplement dedicated entirely to magic and is intended to give an insight into the way people of the Sixth World see magic, as well as detailing the new developments.[1]
Reception
Andy Butcher reviewed Awakenings: New Magic in 2057 for Arcane magazine, rating it a 7 out of 10 overall.[1] Butcher comments that "The result is a strange combination of different bits and pieces. Awakenings is still a good solid supplement, though, and will prove useful for all types of campaigns."[1]
gollark: I'm pretty sure that's just high end ones with ridiculous diminishing returns.
gollark: Ohio is very dangerous.
gollark: Do NOT fall victim to Big Cube.
gollark: Try chainmail?
gollark: Maybe you need unbreakable gloves.
References
- Butcher, Andy (March 1996). "Games Reviews". Arcane. Future Publishing (4): 64–65.
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